34 const DtString& rwName = DtString::nullString(),
39 const DtString& rwName = DtString::nullString(),
50 const DtString& rwName = DtString::nullString(),
60 virtual void setControlObject(
const DtUUID&);
71 virtual void setWorldDestination(
const DtVector& destination);
72 virtual const DtVector& worldDestination()
const;
77 virtual void setControlObjectRelativeLocation(
const DtVector& loc);
78 virtual const DtVector& controlObjectRelativeLocation()
const;
86 virtual bool intermediateWorldDestinationValid()
const;
87 virtual void invalidateIntermediateWorldDestination();
88 virtual void setIntermediateWorldDestination(
const DtVector& destination);
89 virtual const DtVector& intermediateWorldDestination()
const;
95 virtual double stuckStartTime()
const;
96 virtual void setStuckStartTime(
double t);
class DtHumanMoveToPSR:
Definition: humanMoveToPSR.h:28
UUID is a unique ID wrapper class.
Definition: rwUUID.h:226
DtRwBinaryData myNavGenPath
The path generated by gameware navigation that the entity is following.
Definition: humanMoveToPSR.h:127
DtRwVector myIntermediateWorldDestination
Intermediate world point for move to location tasks.
Definition: humanMoveToPSR.h:121
DtRwSimObjectReference myControlObject
If tasked() is true, this is the name of the control object we're moving to.
Definition: humanMoveToPSR.h:112
DtRwVector myWorldDestination
World point for move to location tasks.
Definition: humanMoveToPSR.h:115
DtRwReal myStuckStartTime
If the entity is currently stuck, this is the sim time when that state started.
Definition: humanMoveToPSR.h:124
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
This is a rw class to save out a block of generic binary data.
Definition: rwBinaryData.h:18
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: simObjectReference.h:74
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
DtRwVector myControlObjectRelativeLocation
Last known location of the control object.
Definition: humanMoveToPSR.h:118
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86