19 virtual bool process(
const osgEarth::TileKey& key) {
return true; }
21 virtual bool traverse(
const osgEarth::TileKey& key) {
return true; }
23 virtual void tileWritten(
const osgEarth::TileKey& key,
double min,
double max) { }
virtual bool process(const osgEarth::TileKey &key)
Return true to store min/max values for this tile.
Definition: indexInterface.h:19
virtual bool traverse(const osgEarth::TileKey &key)
Return true to traverse the children of this tile.
Definition: indexInterface.h:21
virtual bool processIndex(const DtString &name)
Filter which indices to process.
Definition: indexInterface.h:17
#define DT_DLL_vantageTerrainImplementation
This file is used to determine how to build.
Definition: vantageTerrainImplementationDefines.h:28
Interface for allowing users to monitor/control the indexing process.
Definition: indexInterface.h:13
virtual void tileWritten(const osgEarth::TileKey &key, double min, double max)
Called when a tile is written.
Definition: indexInterface.h:23