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legionSimControlInteractionTranslator.h
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1 /*******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
13 #include <legionStandardOM/controls/playControl.hpp>
14 #include <legionStandardOM/controls/pauseControl.hpp>
15 
16 namespace makVrf
17 {
19  {
20  public:
23 
24  virtual void init(DtLegionNetworkInterface*);
25 
26  virtual void processPlayControls(Legion::Span<LOM::PlayControl>& controlList);
27  virtual void processPlayControl(const LOM::PlayControl& playEvent);
28 
29  virtual void processPauseControls(Legion::Span<LOM::PauseControl>& controlList);
30  virtual void processPauseControl(const LOM::PauseControl& pauseEvent);
31 
32  protected:
34  virtual void sendEvent(const makVrfEvents::DtEvent&, bool selfReflect);
35 
36  protected:
39  };
40 }
unsigned int UInt32
Definition: stateDataTypes.h:18
Definition: legionSimControlInteractionTranslator.h:18
#define DT_DLL_legionNetworkInterface
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: legionNetworkInterfaceDefines.h:26
Legion::UInt32 myPlayCbHandle
Definition: legionSimControlInteractionTranslator.h:37
Legion::UInt32 myPauseCbHandle
Definition: legionSimControlInteractionTranslator.h:38
Definition: event.h:13
class DtLegionNetworkInterface:
Definition: legionNetworkInterface.h:53
Definition: legionEventTranslator.h:32
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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