24 virtual void setupDecorator();
31 template <
typename T_BaseSimObjectFacadeInterface,
typename T_BaseLocalProxyInterface>
44 bool isUsable()
const {
return T_BaseSimObjectFacadeInterface::isUsable() && T_BaseLocalProxyInterface::isUsable(); };
This is a simple base class that will keep track of the local object reference and provide a base lev...
Definition: localObjectFacadeBase.h:15
virtual DtLocalObject * localObject() const override
Definition: localObjectFacadeBase.h:40
DtLocalObject * myLocalObject
Definition: localObjectFacadeBase.h:27
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual void setupDecorator() override
Called after setSimObjectReference, will set up any logic needed. Default is a no-op.
Definition: localObjectFacadeBase.h:42
If inheriting from a base sim object proxy.
Definition: localObjectFacadeBase.h:32
bool isUsable() const
Definition: localObjectFacadeBase.h:44
virtual void setupDecorator() override
Called after setSimObjectReference, will set up any logic needed. Default is a no-op.
Definition: simObjectFacadeBase.h:55
DtLocalObjectFacade(DtLocalObject *o)
Definition: localObjectFacadeBase.h:38
The template that will wrap a proxy interface and allow it to be used separate from an multiply inher...
Definition: simObjectFacadeBase.h:43
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86