12 #include "vlutil/vlString.h"
39 virtual const char*
type()
const;
56 static DtReaderWriter* provideContaminationRadius(
void* controller);
57 static DtReaderWriter* provideAmmunitionPerAttack(
void* controller);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual const char * type() const
This returns a string from compTypes.h, and identifies the type of component.
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
DtScriptEnableController & operator=(const DtScriptEnableController &orig)
Not implemented.
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
This controller enables tasks and set commands that allow an entity to create NBC contaminated areas...
Definition: nbcWeaponController.h:20
Definition: readerWriterRegistry.h:39
const DtNbcWeaponControllerDescriptor * myNbcWeaponDesc
Definition: nbcWeaponController.h:61
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
This controller enables specific lua scripts (by script ID) that would normally not be enabled for th...
Definition: scriptEnableController.h:23
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:89
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
DtNbcWeaponControllerDescriptor is a DtComponentDescriptor that has additional information needed for...
Definition: nbcWeaponControllerDescriptor.h:19
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86