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networkManagerInterface.h
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1 /*******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
10 #include <matrix/vlVector.h>
11 
12 #include <memory>
13 
14 class DtOutputStream;
15 class DtEntityType;
18 class DtVrfParameterDb;
19 class DtScenario;
20 class Coordinate_System;
21 class DtObjectType;
22 
23 namespace makVrf
24 {
25  class DtStateData;
26 }
27 
28 namespace makVrfEvents
29 {
30  class DtEvent;
31  class DtEventManager;
32 }
33 
34 class DtUUID;
35 
41 {
42 public:
43 
47  {
48  DoNotContinue = 0,
49  Continue = 0x00000001,
50  };
51 
54  {
55  }
56 
58  {
59  }
60 
62  virtual void beginFrame(double simTime) = 0;
63 
66  virtual bool preAdvanceFrame() = 0;
67 
70  virtual void advanceFrame(double* networkFrameTime = nullptr) = 0;
71 
73  virtual const char* type() const = 0;
74 
77  virtual bool stateDataAdded(makVrf::DtStateData*) = 0;
78 
80  virtual void stateDataAboutToBeRemoved(const makVrf::DtStateData*) = 0;
81 
83  virtual bool printDataToStream(const DtUUID&, DtOutputStream&) const = 0;
84 
86  virtual void setInterest(const DtVector& geocentricCenter, double radius) = 0;
87 
89  virtual bool init(DtCommunicationManager*) = 0;
90 
92  virtual void reserve(unsigned numToReserve) = 0;
93 
95  virtual void setNumCallbackThreads(unsigned) = 0;
96 
98  virtual void setEnabled(bool) = 0;
99 
101  virtual std::string protocol() const = 0;
102 
104  virtual void setRunFullyThreaded(bool) = 0;
105 
107  virtual void printReflectedObjectCounts() const = 0;
108 
111  virtual void requestUpdatesForRemoteNonVrfObjects() const = 0;
112 
114  virtual const makVrf::DtStateData* stateDataForGlobalId(const DtString&) const = 0;
115 
117  virtual void setCoordinateSystem(const Coordinate_System*) = 0;
118 
120  virtual void setParameterDatabase(DtVrfParameterDb*) = 0;
121 
123  virtual unsigned int maxNameLengthForType(const DtObjectType&) const = 0;
124 
126  virtual void setVrfSessionId(int) = 0;
127 
129  virtual void setVrfMessageVersionSupported(int) = 0;
130 
132  virtual void startScenarioLoad(bool) = 0;
133 
135  virtual void endScenarioLoad(bool) = 0;
136 
138  virtual void setSiteAppId(int, int) = 0;
139 
142  virtual AddEventResult addEvent(const makVrfEvents::DtEvent&, bool& selfReflected) = 0;
143 
145  virtual AddEventResult sendEvent(const makVrfEvents::DtEvent&) = 0;
146 
148  virtual void setEventManager(makVrfEvents::DtEventManager*) = 0;
149 
151  virtual void resetSimulation() = 0;
152 
154  virtual void setFrameRateMode(const DtString& mode, double deltaTime, bool manageTime = false) = 0;
155 
157  virtual void rewindScenario() = 0;
158 
160  virtual void run() = 0;
161 
163  virtual void pause() = 0;
164 
166  virtual bool typeIsPublishable(const DtEntityType&) const = 0;
167 
169  virtual void setSimTime(double) = 0;
170 
172  virtual void setTimeMultiplier(double) = 0;
173 
175  virtual void setExerciseStartTime(double) = 0;
176 
178  virtual bool validateScenario(const DtScenario&, DtString& error) const = 0;
179 
181  virtual double determineSimTime(double& dt) { return 0; };
182 
184  virtual bool hasSimulationTime() const = 0;
185 
187  virtual void removeAndDeleteAll() = 0;
188 
191  virtual bool needsUnpublishedDatabase() const = 0;
192 
194  virtual bool selfReflecting() const = 0;
195 
198  virtual void setSelfReflecting(bool) = 0;
199 
201  virtual bool rediscoverObjects() = 0;
202 
204  virtual bool publishingOnLegionNetwork() const = 0;
205 
207  virtual void beginBulkCreate() {}
208  virtual void endBulkCreate() {}
209 
210 };
UUID is a unique ID wrapper class.
Definition: rwUUID.h:226
Instances of DtVrfParameterDb are the database of DtVrfObjectParameters objects used in the construct...
Definition: vrfParameterDb.h:38
Definition: scenario.h:52
The DtEventManager handles the sending and receipt of system events (fire, detonate, command, etc). It provides a thread-safe way for the sim engine to send and receive such events, between both components within this sim engine and other remote applications.
Definition: eventManager.h:33
Definition: objectType.h:27
DtNetworkManagerInterface is the base class which all network interfaces must be derived from...
Definition: networkManagerInterface.h:40
Definition: coordSystem.h:54
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:336
Definition: event.h:13
virtual ~DtNetworkManagerInterface()
Definition: networkManagerInterface.h:57
The DtCommunicationManager class is a convenience class that will create both the DtNetworkInterfaceM...
Definition: communicationManager.h:51
virtual void beginBulkCreate()
Signaling the start/end of bulk object creation.
Definition: networkManagerInterface.h:207
Definition: asyncJobServer.h:39
virtual double determineSimTime(double &dt)
Determine the next simulation time. Implement only if hasSimulationTime returns true.
Definition: networkManagerInterface.h:181
The DtNetworkInterfaceManager manages all network interfaces utilized by the sim engine. Often there is only one, but it is possible for there to be multiple. Each network interface is an instance of a subclass of DtNetworkManagerInterface. As state data is created or removed, the DtNetworkInterfaceManager will notify each of its network interfaces, so that they may create object network interfaces to output required state data to the network.
Definition: networkInterfaceManager.h:44
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
const char int mode
Definition: ioapi.h:38
DtNetworkManagerInterface()
constructor
Definition: networkManagerInterface.h:53
#define DT_DLL_vrfMsgTransport
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfCommunicationManagerDefines.h:26
AddEventResult
When adding an event, return a flag that represent the result of the addEvent. Return DoNotContinue i...
Definition: networkManagerInterface.h:46
virtual void endBulkCreate()
Definition: networkManagerInterface.h:208

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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