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orbatManager.h
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1 /*******************************************************************************
2 ** Copyright (c) 2017 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
9 
12 #include "vrfobjcore/simObject.h"
13 #include <vector>
15 #include <tbb/spin_mutex.h>
16 #include <tbb/recursive_mutex.h>
17 
18 class DtSimMessage;
19 class DtOrbatManagerNode;
20 class DtlInputStream;
21 class DtIsOrbatEnabledCommand;
22 class DtSetIsOrbatEnabledCommand;
24 class DtLocalObject;
26 
29 {
30 private:
34  DtOrbatManager(const DtOrbatManager& orig);
36  DtOrbatManager& operator=(const DtOrbatManager& orig);
37 
38 public:
40  {
41  public:
43  : myLock(node ? new tbb::recursive_mutex::scoped_lock(node->mutex()) : 0)
44  , myNode(node)
45  {
46  }
47 
49  : myLock(orig.myLock)
50  , myNode(orig.myNode)
51  {
52  }
53 
54  operator DtOrbatManagerNode*() { return myNode; };
55  operator const DtOrbatManagerNode*() const { return myNode; };
56 
57  DtOrbatManagerNode* operator->() { return myNode; };
58  const DtOrbatManagerNode* operator->() const { return myNode; };
59 
60  bool isValid() const { return (myLock.get() != 0); };
61  void release() { myLock->release(); myLock.reset(); };
62 
63  protected:
64  boost::shared_ptr<tbb::recursive_mutex::scoped_lock> myLock;
66  };
67 
68  typedef boost::unordered_map<DtUUID, DtOrbatManagerNode*> UUIDMap;
69 
71  {
73  {
74  subordinateChangedCallback.disconnect();
75  }
76 
78  boost::signals2::connection subordinateChangedCallback;
79  };
80 
81  typedef boost::unordered_map<DtUUID, OrbatInformation> OrbatMap;
82 
86  virtual ~DtOrbatManager();
87 
88  virtual bool init();
89 
91  virtual void closingScenario();
92 
94  virtual void setOrbatEnabled(bool);
95  virtual bool orbatEnabled() const;
96 
99  virtual DtOrbatDataList addOrUpdateObjectsInOrbat(const DtOrbatDataList&, int flags = DtIfOrbatOperation::IterateChildrenOnAdd);
100 
103  virtual DtOrbatDataList removeObjectsFromOrbat(const DtOrbatDataList&);
104 
107  virtual DtOrbatDataList removeObjectFromOrbat(const DtRwOrbatData&, bool onlyPublished = false);
108 
110  virtual void sendOrbatList(int requestId = 0);
111 
113  virtual void clearOrbat(bool send = false);
114 
116  virtual void mergeFrom(const DtOrbatManager& fromOm, bool sendNewList = false);
117 
119  virtual bool loadOrbat(const DtFilename&, bool send = false, bool clearOnLoad = true);
120  virtual bool loadOrbatFromZipFile(const DtFilename& scenarioZipFile, const std::string&, bool send = false, bool clearOnLoad = true);
121 
123  virtual bool loadOrbat(const std::string& str, bool send = false, bool clearOnLoad = true);
124 
126  virtual bool writeOrbat(const DtFilename&);
127 
129  virtual bool writeOrbat(std::string&);
130 
132  virtual LockedOrbatManagerNode addNode(const DtRwOrbatData&);
133 
134  virtual bool hasNode(const DtUUID&) const;
135  virtual LockedOrbatManagerNode lookupNodeByUUID(const DtUUID& id) const;
136 
139  virtual LockedOrbatManagerNode lookupNodeByMarkingText(const DtString&) const;
140 
141  const OrbatMap& nodes() const { return myOrbatNodes; };
142 
144  virtual DtOrbatDataList modifyOrbatObjects(const DtOrbatDataList&);
145 
148  virtual DtOrbatDataList modifyOrbatObject(const DtRwOrbatData&);
149 
153  virtual const DtLocalObject* createOrReturnSuperiorOf(const DtUUID&, const DtVector& locationOfSuperior = DtVector::zero());
154 
156  virtual void createSubordinatesOfObject(const DtUUID&);
157 
159  virtual void tick();
160 
163  virtual void makeAllSimulationObjectsPartOfOrbat();
164 
165 protected:
167  virtual DtString trimNameForLength(int maxLength, const DtString&) const;
168 
170  virtual DtOrbatManagerNode* createOrbatManagerNode() const;
171 
173  virtual void processOrbatOperation(DtSimMessage* msg);
174  static void orbatOperationCallback(DtSimMessage* msg, void* usr);
175 
177  virtual void processOrbatResponse(DtSimMessage* msg);
178  static void orbatResponseCallback(DtSimMessage* msg, void* usr);
179 
182  virtual DtOrbatDataList createOrbatNodes(const DtRwOrbatData&, int flags = DtIfOrbatOperation::IterateChildrenOnAdd);
183 
184  virtual bool loadOrbat(DtlInputStream*, bool send);
185 
187  virtual DtString generateMarkingText(const DtEntityType&);
188 
189  static void vrfObjectAdded(const DtLocalObject*, void* usr);
190 
191  virtual void processSimObjectAdded(DtSimObjectReference ref, int flags = 0);
192  virtual void processSimObjectRemoved(DtSimObjectReference ref);
193  virtual bool objectShouldBeSavedToSimulationObjectGroup(const DtSimObject* obj) const;
194 
195  virtual void processSuperiorChanged(const DtSimObject*, const DtUUID& oldSuperior, const DtUUID& newSuperior);
196  virtual void processAddSuperior(const DtSimObject*, const DtUUID& superior);
197  virtual void processRemoveSuperior(const DtSimObject*, const DtUUID& superior);
198 
200  virtual void reorderOrbatNodesExcluding(LockedOrbatManagerNode);
201 
203  virtual void setOrbatNodeOrder(LockedOrbatManagerNode, int order, bool inserting = false);
204  virtual void insertOrbatNodeInOrder(LockedOrbatManagerNode, int order);
205 
206  virtual LockedOrbatManagerNode rootNodeForForce(int);
207 
208  virtual void processObjectDataChanged(const DtLocalObject*, int flag);
209 
211  virtual DtOrbatDataList setForceToSubordinatesOf(int force, const LockedOrbatManagerNode&) const;
212 
213  static void orbatNodeRemovedCallback(const DtOrgNodeCallbackInfo&, void*);
214  virtual void processOrbatNodeRemoved(const DtOrgNodeCallbackInfo&);
215 
216 protected:
218 
219  typedef std::vector<DtOrbatManagerNode*> OrbatNodeList;
220  typedef std::map<DtUUID, OrbatNodeList> UnparentedOrbatNodes;
221 
222  mutable tbb::recursive_mutex myOrbatNodesMutex;
225 
228 
230  std::map<std::string, int> myEntityTypeCounts;
231 
234 
235  tbb::spin_rw_mutex myRootNodeByForceMutex;
236  typedef std::map<int, DtOrbatManagerNode*> RootNodesByForce;
238 
239  DtIsOrbatEnabledCommand* myIsOrbatEnabledCommand;
240  DtSetIsOrbatEnabledCommand* mySetIsOrbatEnabledCommand;
241 
242  boost::signals2::scoped_connection mySimObjectAddedConnection;
243  boost::signals2::scoped_connection mySimObjectDeletedConnection;
244 
245  tbb::spin_mutex myModifiedNodesMutex;
246  std::set<DtUUID> myAddToOrbatOnNextAdd;
247 };
UUID is a unique ID wrapper class.
Definition: rwUUID.h:226
boost::signals2::scoped_connection mySimObjectDeletedConnection
Definition: orbatManager.h:243
class DtLocalObjectManager:
Definition: localObjectManager.h:151
std::vector< DtRwOrbatData > DtOrbatDataList
Definition: rwOrbatData.h:93
Definition: ifOrbatOperation.h:34
UnparentedOrbatNodes myUnparentedOrbatNodes
Definition: orbatManager.h:223
boost::unordered_map< DtUUID, OrbatInformation > OrbatMap
Definition: orbatManager.h:81
tbb::spin_mutex myModifiedNodesMutex
Definition: orbatManager.h:245
std::map< int, DtOrbatManagerNode * > RootNodesByForce
Definition: orbatManager.h:236
LockedOrbatManagerNode(DtOrbatManagerNode *node)
Definition: orbatManager.h:42
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
This class handles all requests as they pertain to viewing or modifying the ORBAT.
Definition: orbatManager.h:28
std::map< std::string, int > myEntityTypeCounts
Number of items used by entity type so unique name can be generated when adding nodes to the orbat...
Definition: orbatManager.h:230
std::map< DtUUID, OrbatNodeList > UnparentedOrbatNodes
Definition: orbatManager.h:220
boost::unordered_map< DtUUID, DtOrbatManagerNode * > UUIDMap
Definition: orbatManager.h:68
LockedOrbatManagerNode(const LockedOrbatManagerNode &orig)
Definition: orbatManager.h:48
UUIDMap myModifiedNodes
Map of modified nodes to be sent off during a tick.
Definition: orbatManager.h:233
DtSetIsOrbatEnabledCommand * mySetIsOrbatEnabledCommand
Definition: orbatManager.h:240
tbb::recursive_mutex myOrbatNodesMutex
Definition: orbatManager.h:222
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Definition: rwOrbatData.h:20
File: simMsg.h.
Definition: simMessage.h:35
virtual ~OrbatInformation()
Definition: orbatManager.h:72
void release()
Definition: orbatManager.h:61
std::vector< DtOrbatManagerNode * > OrbatNodeList
Definition: orbatManager.h:219
DtOrbatManagerNode * operator->()
Definition: orbatManager.h:57
OrbatMap myOrbatNodes
Definition: orbatManager.h:224
DtLocalObjectManager * myObjectManager
Definition: orbatManager.h:227
bool myIsOrbatEnabled
Definition: orbatManager.h:217
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:89
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:79
const DtOrbatManagerNode * operator->() const
Definition: orbatManager.h:58
Definition: orbatManager.h:39
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
DtSimulationServices * mySimulationServices
Definition: orbatManager.h:226
tbb::spin_rw_mutex myRootNodeByForceMutex
Definition: orbatManager.h:235
bool isValid() const
Definition: orbatManager.h:60
boost::signals2::connection subordinateChangedCallback
Definition: orbatManager.h:78
Contains the declaration of DtOrbatManagerNode, the class that represents a single node the hierarchy...
Definition: orbatManagerNode.h:18
Contains the declaration of DtOrganizationManagerNode, the class that represents a single node the hi...
Definition: organizationManagerNode.h:29
std::set< DtUUID > myAddToOrbatOnNextAdd
Definition: orbatManager.h:246
DtOrbatManagerNode * myNode
Definition: orbatManager.h:65
const OrbatMap & nodes() const
Definition: orbatManager.h:141
DtIsOrbatEnabledCommand * myIsOrbatEnabledCommand
Definition: orbatManager.h:239
boost::signals2::scoped_connection mySimObjectAddedConnection
Definition: orbatManager.h:242
DtOrbatManagerNode * node
Definition: orbatManager.h:77
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
RootNodesByForce myRootNodesByForce
Definition: orbatManager.h:237
Definition: orbatManager.h:70

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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