15 #include <tbb/spin_mutex.h>
16 #include <tbb/recursive_mutex.h>
21 class DtIsOrbatEnabledCommand;
22 class DtSetIsOrbatEnabledCommand;
43 : myLock(node ? new tbb::recursive_mutex::scoped_lock(node->mutex()) : 0)
60 bool isValid()
const {
return (myLock.get() != 0); };
61 void release() { myLock->release(); myLock.reset(); };
64 boost::shared_ptr<tbb::recursive_mutex::scoped_lock> myLock;
68 typedef boost::unordered_map<DtUUID, DtOrbatManagerNode*>
UUIDMap;
74 subordinateChangedCallback.disconnect();
81 typedef boost::unordered_map<DtUUID, OrbatInformation>
OrbatMap;
91 virtual void closingScenario();
94 virtual void setOrbatEnabled(
bool);
95 virtual bool orbatEnabled()
const;
110 virtual void sendOrbatList(
int requestId = 0);
113 virtual void clearOrbat(
bool send =
false);
116 virtual void mergeFrom(
const DtOrbatManager& fromOm,
bool sendNewList =
false);
119 virtual bool loadOrbat(
const DtFilename&,
bool send =
false,
bool clearOnLoad =
true);
120 virtual bool loadOrbatFromZipFile(
const DtFilename& scenarioZipFile,
const std::string&,
bool send =
false,
bool clearOnLoad =
true);
123 virtual bool loadOrbat(
const std::string& str,
bool send =
false,
bool clearOnLoad =
true);
126 virtual bool writeOrbat(
const DtFilename&);
129 virtual bool writeOrbat(std::string&);
134 virtual bool hasNode(
const DtUUID&)
const;
156 virtual void createSubordinatesOfObject(
const DtUUID&);
163 virtual void makeAllSimulationObjectsPartOfOrbat();
174 static void orbatOperationCallback(
DtSimMessage* msg,
void* usr);
178 static void orbatResponseCallback(
DtSimMessage* msg,
void* usr);
184 virtual bool loadOrbat(DtlInputStream*,
bool send);
187 virtual DtString generateMarkingText(
const DtEntityType&);
193 virtual bool objectShouldBeSavedToSimulationObjectGroup(
const DtSimObject* obj)
const;
200 virtual void reorderOrbatNodesExcluding(LockedOrbatManagerNode);
203 virtual void setOrbatNodeOrder(LockedOrbatManagerNode,
int order,
bool inserting =
false);
204 virtual void insertOrbatNodeInOrder(LockedOrbatManagerNode,
int order);
206 virtual LockedOrbatManagerNode rootNodeForForce(
int);
208 virtual void processObjectDataChanged(
const DtLocalObject*,
int flag);
211 virtual DtOrbatDataList setForceToSubordinatesOf(
int force,
const LockedOrbatManagerNode&)
const;
UUID is a unique ID wrapper class.
Definition: rwUUID.h:226
boost::signals2::scoped_connection mySimObjectDeletedConnection
Definition: orbatManager.h:243
class DtLocalObjectManager:
Definition: localObjectManager.h:151
std::vector< DtRwOrbatData > DtOrbatDataList
Definition: rwOrbatData.h:93
Definition: ifOrbatOperation.h:34
UnparentedOrbatNodes myUnparentedOrbatNodes
Definition: orbatManager.h:223
boost::unordered_map< DtUUID, OrbatInformation > OrbatMap
Definition: orbatManager.h:81
tbb::spin_mutex myModifiedNodesMutex
Definition: orbatManager.h:245
std::map< int, DtOrbatManagerNode * > RootNodesByForce
Definition: orbatManager.h:236
LockedOrbatManagerNode(DtOrbatManagerNode *node)
Definition: orbatManager.h:42
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
This class handles all requests as they pertain to viewing or modifying the ORBAT.
Definition: orbatManager.h:28
std::map< std::string, int > myEntityTypeCounts
Number of items used by entity type so unique name can be generated when adding nodes to the orbat...
Definition: orbatManager.h:230
std::map< DtUUID, OrbatNodeList > UnparentedOrbatNodes
Definition: orbatManager.h:220
boost::unordered_map< DtUUID, DtOrbatManagerNode * > UUIDMap
Definition: orbatManager.h:68
LockedOrbatManagerNode(const LockedOrbatManagerNode &orig)
Definition: orbatManager.h:48
UUIDMap myModifiedNodes
Map of modified nodes to be sent off during a tick.
Definition: orbatManager.h:233
DtSetIsOrbatEnabledCommand * mySetIsOrbatEnabledCommand
Definition: orbatManager.h:240
tbb::recursive_mutex myOrbatNodesMutex
Definition: orbatManager.h:222
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Definition: rwOrbatData.h:20
File: simMsg.h.
Definition: simMessage.h:35
void release()
Definition: orbatManager.h:61
std::vector< DtOrbatManagerNode * > OrbatNodeList
Definition: orbatManager.h:219
DtOrbatManagerNode * operator->()
Definition: orbatManager.h:57
OrbatMap myOrbatNodes
Definition: orbatManager.h:224
DtLocalObjectManager * myObjectManager
Definition: orbatManager.h:227
bool myIsOrbatEnabled
Definition: orbatManager.h:217
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:89
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:79
const DtOrbatManagerNode * operator->() const
Definition: orbatManager.h:58
Definition: orbatManager.h:39
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
DtSimulationServices * mySimulationServices
Definition: orbatManager.h:226
tbb::spin_rw_mutex myRootNodeByForceMutex
Definition: orbatManager.h:235
bool isValid() const
Definition: orbatManager.h:60
Contains the declaration of DtOrbatManagerNode, the class that represents a single node the hierarchy...
Definition: orbatManagerNode.h:18
Contains the declaration of DtOrganizationManagerNode, the class that represents a single node the hi...
Definition: organizationManagerNode.h:29
std::set< DtUUID > myAddToOrbatOnNextAdd
Definition: orbatManager.h:246
DtOrbatManagerNode * myNode
Definition: orbatManager.h:65
const OrbatMap & nodes() const
Definition: orbatManager.h:141
DtIsOrbatEnabledCommand * myIsOrbatEnabledCommand
Definition: orbatManager.h:239
boost::signals2::scoped_connection mySimObjectAddedConnection
Definition: orbatManager.h:242
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
RootNodesByForce myRootNodesByForce
Definition: orbatManager.h:237