29 virtual bool saveScenarioPiece(std::vector<std::string*>&,
const std::map<DtUUID, DtLocalObject*>&,
void* userData = 0)
const;
31 virtual bool saveSimulationObjectGroup(
const DtScenario&,
const std::map<DtUUID, DtLocalObject*>&,
int flags,
32 std::set<DtUUID>& uuidsSaved,
void* userData = 0)
const;
42 virtual bool objectShouldBeSavedToSimulationObjectGroup(
46 virtual bool writeOrderOfBattle(std::string& str,
const std::map<DtUUID, DtLocalObject*>&)
const;
51 virtual bool objectShouldBeSavedToOrderOfBattle(
56 virtual bool acceptRemoteEnvironmental(
const DtEntityType& et)
const;
DtSimulationServices * mySimulationServices
Definition: saveOrderOfBattleHandler.h:59
Definition: scenario.h:52
The class to save a piece of the scenario. Return false if the save of that piece fails...
Definition: scenarioLoadManager.h:64
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtSaveScenarioPieceHandler * clone() const
Definition: saveOrderOfBattleHandler.h:34
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:89
virtual bool saveScenarioPiece(const DtScenario &, const std::map< DtUUID, DtLocalObject * > &, void *userData=0) const =0
Saves all objects to the file presented in the scenario.
The DtSaveOrderOfBattleHandler will save an order of battle file (oob) and archive all the local obje...
Definition: saveOrderOfBattleHandler.h:18
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86