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simulationObjectEditorMunitionList.h
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1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 
14 {
15  Q_OBJECT
16 
17 public:
18 
21 
24 
25  virtual void init();
26 
27  static bool ignoreAllButMunitions(const DtModelSetEntry*);
28 
29 protected:
30  virtual void runHealthCheck();
31  virtual void slot_processUIEvent(const DtUiElementEvent&);
32 };
33 
36 {
37 public:
40 
43 
46 
48  static void registerInstance(makVrv::DtDe&, DtSimulationObjectEditorMunitionListCreator*);
49 
51  virtual DtSimulationObjectEditorMunitionList* create(QWidget* parent);
52 
53 protected:
55 };
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
virtual void slot_processUIEvent(const DtUiElementEvent &e)
Creator for the list.
Definition: simulationObjectEditorMunitionList.h:35
Definition: modelSetEntry.h:34
Definition: simulationObjectEditorMunitionList.h:13
The DtUiElement class is the base for which all UI elements are defined. If you wish to create a new ...
Definition: uiElement.h:97
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Definition: simulationObjectEditorList.h:160
makVrv::DtDe & myDe
Definition: simulationObjectEditorMunitionList.h:54
virtual void init()
Creates all widgets.
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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