Go to the source code of this file.
|
| void | vrfTrl::ArrangePositionsLeftToRight2D (const std::vector< std::pair< DtLocation3D, DtLocation3D > > &inPoints, const DtLocation3D &originPoint, const DtLocation3D &destinationPoint, std::vector< std::pair< DtLocation3D, DtLocation3D > > &outPoints) |
| |
| DtLocation3D | vrfTrl::FindAreaCenter2D (const std::list< DtLocation3D > &targetAreaCorners) |
| |
| void | vrfTrl::MakeRelativeSearchArea2D (const DtLocation3D &origin, const DtLocation3D &referencePoint, double widthSideSide, double depthForwardBack, std::list< DtLocation3D > &searchAreaCorners) |
| |
| void | vrfTrl::ConvertToLocalVectorList (const std::list< DtLocation3D > &sourceLocations, DtLocalVertexList &resultsList, DtTerrainInterface *pTerrainIf, bool bClamp=true) |
| |