53 DtSendMoveAlongToEgressTask
62 const DtString& rwName = DtString::nullString(),
67 const DtString& rwName = DtString::nullString(),
78 const DtString& rwName = DtString::nullString(),
87 virtual void setEmbarkationState(DtEmbarkationControllerState state);
88 virtual DtEmbarkationControllerState embarkationState()
const;
93 virtual void setEmbarkationInformation(
const DtUUID& parent,
94 bool useEmbarkationOverride =
false,
const DtVector& embarkationOverridePosition = DtVector::zero(),
95 int embarkInSlot = -1,
bool chooseAnyIfSlotTaken =
true);
97 virtual void getEmbarkationInformation(
DtSimObjectReference& parent,
bool& useEmbarkationOverride,
98 DtVector& embarkationOverridePosition,
int& embarkInSlot,
bool& chooseAnyIfSlotTaken);
100 virtual bool embarkationLocationOverride()
const;
101 virtual const DtVector& embarkationLocationOverridePosition()
const;
102 virtual int embarkInSlot()
const;
103 virtual bool chooseAnyAvailableSlotIfTaken()
const;
106 virtual void setControlPoint(
const DtUUID&);
111 virtual void setPath(
const std::vector<DtVector>&);
112 virtual const std::vector<DtVector>& path()
const;
114 virtual void setEmbarkedAppearance(
int);
115 virtual int embarkedAppearance()
const;
117 virtual void setEmbarkedAnimation(
const DtString&);
118 virtual const DtString& embarkedAnimation()
const;
120 virtual void setSlotName(
const DtString&);
121 virtual const DtString& slotName()
const;
123 virtual void setSlotType(
const DtString&);
124 virtual const DtString& slotType()
const;
126 virtual void setStationName(DtStationName);
127 virtual DtStationName stationName()
const;
129 virtual void setPublishLoadPoints(
bool);
130 virtual bool publishLoadPoints()
const;
132 virtual void setOnGroundBeforeDisembark(
bool);
133 virtual bool onGroundBeforeDisembark()
const;
135 virtual void setEmbarkedOrientation(
const DtTaitBryan&);
136 virtual const DtTaitBryan& embarkedOrientation()
const;
138 virtual void clearEmbarkationInformation();
140 virtual void setJumpToLocation(
bool b);
141 virtual bool jumpToLocation()
const;
143 virtual void setTurnToHeading(
bool b);
144 virtual bool turnToHeading()
const;
146 virtual void setOrientOnIngress(
bool b);
147 virtual bool orientOnIngress()
const;
149 virtual void setInvisibleWhenEmbarked(
bool b);
150 virtual bool invisibleWhenEmbarked()
const;
152 virtual void setWasInvisibleBeforeEmbark(
bool b);
153 virtual bool wasInvisibleBeforeEmbark()
const;
155 virtual void setExitPosition(
const DtVector&);
156 virtual const DtVector& exitPosition()
const;
158 virtual void setTechnique(
const DtString&);
159 virtual const DtString& technique()
const;
165 virtual void setEmbarkationLocked(
bool bLocked);
166 virtual bool embarkationLocked()
const;
173 virtual void addTaskedSubordinate(
const DtUUID& name);
174 virtual bool removeTaskedSubordinate(
const DtUUID& name);
176 virtual void clearTaskedSubordinates();
183 virtual DtString stateString(DtEmbarkationControllerState s);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:226
virtual void prePutSelf()
Called before either version of put self (file or environment). Default is no-op. ...
class DtVrfEmbarkationPSR:
Definition: vrfEmbarkationPSR.h:30
DtRwBoolean myEmbarkationLocationOverride
Definition: vrfEmbarkationPSR.h:195
DtRwSimObjectReference myEmbarkationParent
Definition: vrfEmbarkationPSR.h:194
If you use a list of object names to archive which objects are part of a controller (or any object) u...
Definition: simObjectReferenceList.h:115
Definition: vrfEmbarkationPSR.h:49
DtRwBoolean myTurnToHeading
Definition: vrfEmbarkationPSR.h:209
DtRwBoolean myOnGroundBeforeDisembark
Definition: vrfEmbarkationPSR.h:207
DtRwInt myEmbarkInSlot
Definition: vrfEmbarkationPSR.h:203
DtRwVector myExitPosition
Definition: vrfEmbarkationPSR.h:197
DtRwBoolean myJumpToLocation
Definition: vrfEmbarkationPSR.h:208
Definition: vrfEmbarkationPSR.h:48
DtRwVector myEmbarkationLocationOverridePosition
Definition: vrfEmbarkationPSR.h:196
DtEmbarkationControllerState
Definition: vrfEmbarkationPSR.h:33
virtual void postGetSelf()
Called after either version of getSelf (mtl or environment). Default is no-op.
Definition: vrfEmbarkationPSR.h:43
DtRwString mySlotType
Definition: vrfEmbarkationPSR.h:201
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: vrfEmbarkationPSR.h:44
Description: Readable, Writable DtTaitBryan.
Definition: rwTaitBryan.h:20
Definition: readerWriterRegistry.h:39
Definition: vrfEmbarkationPSR.h:45
Contains the DtUUID class declaration.
DtRwSimObjectReferenceList myTaskedSubordinates
Aggregates only.
Definition: vrfEmbarkationPSR.h:219
DtRwBoolean myWasInvisibleBeforeEmbark
Definition: vrfEmbarkationPSR.h:211
Definition: vrfEmbarkationPSR.h:41
DtRwOffsetVectorList myRwPath
Definition: vrfEmbarkationPSR.h:215
DtRwBoolean myEmbarkationLocked
Definition: vrfEmbarkationPSR.h:213
DtRwSimObjectReference myControlPoint
Definition: vrfEmbarkationPSR.h:193
DtRwTaitBryan myEmbarkedOrientation
Definition: vrfEmbarkationPSR.h:205
Definition: vrfEmbarkationPSR.h:47
DtRwBoolean myOrientOnIngress
Definition: vrfEmbarkationPSR.h:210
Contains the DtRwTaitBryan class declaration.
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: simObjectReference.h:74
Definition: vrfEmbarkationPSR.h:42
Definition: vrfEmbarkationPSR.h:51
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
std::vector< DtVector > myPath
Definition: vrfEmbarkationPSR.h:216
DtRwInt myStationName
Definition: vrfEmbarkationPSR.h:202
Description: Readable, Writable int.
Definition: rwInt.h:25
DtRwInt myEmbarkedAppearance
Definition: vrfEmbarkationPSR.h:198
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
Definition: vrfEmbarkationPSR.h:40
class DtRwOffsetVectorList:
Definition: rwVectorList.h:63
DtRwBoolean myPublishLoadPoints
Definition: vrfEmbarkationPSR.h:206
Define constants for types of tasks, sets, admin messages, reports, and sim commands (all sent via ra...
DtRwString myTechnique
Definition: vrfEmbarkationPSR.h:214
DtRwString mySlotName
Definition: vrfEmbarkationPSR.h:200
Definition: vrfEmbarkationPSR.h:46
This is a convenience list that will add DtSimObjectReference objects and modify the list as objects ...
Definition: simObjectReferenceList.h:22
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
Definition: vrfEmbarkationPSR.h:50
Definition: vrfEmbarkationPSR.h:52
Definition: vrfEmbarkationPSR.h:39
DtRwString myCurrentSubordinateTask
Definition: vrfEmbarkationPSR.h:220
DtRwString myEmbarkedAnimation
Definition: vrfEmbarkationPSR.h:199
DtRwInt myEmbarkationState
Definition: vrfEmbarkationPSR.h:192
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtRwBoolean myChooseAnyAvailableIfSlotTaken
Definition: vrfEmbarkationPSR.h:204
Definition: vrfEmbarkationPSR.h:37
Definition: vrfEmbarkationPSR.h:38
DtRwBoolean myInvisibleWhenEmbarked
Definition: vrfEmbarkationPSR.h:212
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86