13 #include <vrfGuiNetworkCommon/vrfDataProcessorInterface.inl>
16 #include <vrfGuiCore/DtVrfEntityStateObjectAgent.hpp>
21 class DtAgentManagerInterface;
40 makVrv::DtSimStateObjectAgent& objectDriver,
bool force =
false);
44 static const char*
ProcessorName() {
return "DtVrfEntitySimDataProcessor"; };
53 virtual void slot_postUpdateCallback(
const DtStateData*);
54 virtual void setupEntityData();
58 typedef std::map<makVrv::DtUniqueID, makVrv::DtVrlinkSimulatedEntityState>
EntityStates;
Class to transfer DtStateData for entities into entity sim data.
Definition: vrfEntitySimDataProcessor.h:27
Contains makVrv::DtSimDataProcessorInterface class.
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Definition: vrfDataProcessorInterface.h:64
EntityStates myEntityStates
Definition: vrfEntitySimDataProcessor.h:59
Definition: vrfEntitySimDataProcessor.h:66
Contains the DtUUID class declaration.
std::map< Legion::UInt64, DtUUID > myUUIDMap
Definition: vrfEntitySimDataProcessor.h:61
bool myReportUUIDChanges
Definition: vrfEntitySimDataProcessor.h:62
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:39
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:336
virtual const char * processorName() const
Used to uniquely identify for registration.
Definition: vrfEntitySimDataProcessor.h:45
unsigned long long UInt64
Definition: stateDataTypes.h:17
std::map< makVrv::DtUniqueID, makVrv::DtVrlinkSimulatedEntityState > EntityStates
Definition: vrfEntitySimDataProcessor.h:58
#define DT_DLL_vrfGuiNetworkCommon
This file is used to determine how to build.
Definition: vrfGuiNetworkCommonDefines.h:24
A DtSimState is the base class for all state objects. Derived instances of DtSimState will be created...
Definition: DtSimState.h:19
bool myReportForceChanges
Definition: vrfEntitySimDataProcessor.h:63
static const char * ProcessorName()
Definition: vrfEntitySimDataProcessor.h:44
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:282
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:71