34 const DtString& rwName = DtString::nullString(),
39 const DtString& rwName = DtString::nullString(),
50 const DtString& rwName = DtString::nullString(),
66 virtual void setDisembarkingObject(
const DtUUID&);
73 virtual void addDisembarkingObject(
const DtUUID&);
76 virtual void removeDisembarkingObject(
const DtUUID&);
79 virtual void clearDisembarkingObjects();
82 virtual bool disembarkingObjectsEmpty()
const;
88 virtual bool disembarkedObjectInList(
const DtUUID&)
const;
106 virtual void createEmbarkationSlotManager();
UUID is a unique ID wrapper class.
Definition: rwUUID.h:226
DtEmbarkationSlotManager * embarkationSlotManager()
Definition: vrfOccupancyDirectorPSR.h:124
If you use a list of object names to archive which objects are part of a controller (or any object) u...
Definition: simObjectReferenceList.h:115
Definition: embarkationSlotManager.h:92
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
DtRwSimObjectReference myDisembarkingObject
The name of the object currently disembarking, when a disembark-all task is being performed...
Definition: vrfOccupancyDirectorPSR.h:116
DtRwSimObjectReferenceList mySerializableCurrentlyDisembarkingObjects
Readable writeable list of currently objects to be disembarked. Valid only immediately after getSelf(...
Definition: vrfOccupancyDirectorPSR.h:120
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: simObjectReference.h:74
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
class DtVrfOccupancyDirectorPSR:
Definition: vrfOccupancyDirectorPSR.h:28
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
virtual void createEmbarkationSlotManager()
Override to create your own type of slot manager and set it to mySlotManager variable. Called from init() method. Since this is a reader/writer object, make sure to call it with the name "embarkation-slot-manager" and &myRegsitry to have it read correctly from the order of battle file:
virtual bool init()
Used for virtual construction. This base method simply returns true.
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtEmbarkationSlotManager * mySlotManager
Definition: vrfOccupancyDirectorPSR.h:112
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86