60 virtual void setSensorSignature(
const DtSymbolString& domain,
double);
66 virtual const std::map<DtSymbolString, double>& sensorSignatures()
const;
74 virtual const int vrfOverlayObjectStateRepositorySubType()
const;
77 virtual void updateBasedOnActivationState();
86 virtual void setAttachedTickRateForPublication(
double);
87 virtual double attachedTickRateForPublication()
const;
150 VRF4API_METHOD virtual double intelAreaModifierForForce(
int force)
const;
173 VRF4API_METHOD virtual void setColor(DtU8 red, DtU8 green, DtU8 blue, DtU8 alpha);
175 VRF4API_METHOD virtual void setUserData(
const char* data,
int dataLen);
188 VRF4API_METHOD virtual bool activationTimesAreSimulationTime()
const;
189 VRF4API_METHOD virtual void setActivationTimesAreSimulationTime(
bool);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:226
static DtVrfObjectStateRepository * creator(const DtString &name, DtLocalObject *simObject, DtReaderWriterRegistry *parentRegistry)
virtual bool init()
Our 'virtual' constructor. Calls all the create<>() methods.
Definition: symbolString.h:20
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
virtual void getSelf(DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
Override getSelf to handle mapping of old pre-2.0 oob files. Maps the old variables for local and wor...
double myAttachedTickRateForPublication
Definition: vrfOverlayObjectStateRepository.h:100
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
Description: This repository is an internal repository accessible only by local objects. It holds all information that is common to all the forms of all entity/aggregate/control objects within VR-Forces.
Definition: vrfObjectStateRepository.h:90
virtual void createLegacyRWData()
Creates the legacy data used for any pre/put operation. Override this to create your legacy data atta...
DtTacticalGraphicLocalObjectFacade myTacticalGraphicLocalObjectFacade
Definition: vrfOverlayObjectStateRepository.h:101
Reader-Writer color specified by red, green, blue components.
Definition: rwColor.h:19
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual double sensorSignature(const DtSymbolString &sensorDomain) const
Returns the current absolute signature for this object in the specified sensor domain. If the domain is not found, 0 is returned. Uses the myMutableSensorSignatureCache to only calculate the signature once per tick.
std::list< const DtRwVariableBindings * > DtVariableBindingsList
Definition: readerWriterRegistry.h:29
virtual bool setHostGlobalId(const DtUUID &)
Sets the object this item is attached to. Does not add as attached part to host.
std::vector< DtFilename > SearchPaths
Definition: readerWriter.h:92
virtual bool attachToParent(const DtUUID &parent)
Looks up the parent state repository using the given echelon ID and puts it in a call to attachToPare...
virtual void detachFromParent()
virtual const int vrfObjectStateRepositorySubType() const
Returns DtVrfObjectStateRepositorySubTypeBase.
virtual void restoreFromLegacyRWData()
class DtRwIntelCollectionArea:
Definition: rwIntelCollectionArea.h:22
virtual void setToLegacyRWData()
Definition: vrfOverlayObjectStateRepository.h:30
std::map< DtSymbolString, double > mySensorSignatures
Definition: vrfOverlayObjectStateRepository.h:98
virtual DtString type() const
returns DtSimObjectStateRepositoryType
#define VRF4API_METHOD
Include this header file to allow for the definition/usage of the ability to mark something as deprec...
Definition: vrf4XAPI.h:22
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86