28 class DtSimObjectEntry;
49 virtual bool hasWeaponSystemsForEntity(
const DtUUID&)
const;
52 virtual void weaponSystems(std::vector<DtUUID> entities,
DtWeaponList& weaponSystems);
57 virtual void updateWeaponSystems(
const DtUUID&,
bool getResources=
false);
62 virtual void clearEntityEntry(
const DtUUID&);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:226
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
std::map< DtUUID, DtWeaponList > WeaponsListTable
Definition: weaponListRequestor.h:78
Contains the DtUUID class declaration.
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
The class that is the interface between the GUI and the back-end.
Definition: weaponListRequestor.h:36
Contains makVrv::DtVirtualBaseClass class.
Contains makVrv::DtSimEntry class.
A DtSimObjectEntry is an entry for a persistent simulation object like an entity. ...
Definition: DtSimObjectEntry.h:22
boost::signals2::signal< void(const DtUUID &)> signal_weaponListReceived
Definition: weaponListRequestor.h:64
WeaponsListTable myEntitiesTable
Definition: weaponListRequestor.h:80
The base class for all messages to/from a specific DtVrfObject. Various subclasses of this class will...
Definition: vrfObjectMessage.h:30
std::list< WeaponSystem > DtWeaponList
Definition: weaponListResponseAdmin.h:43
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
makVrv::DtDe & myDe
Definition: weaponListRequestor.h:76