21 class DtTerrainPatchObject;
40 void extractProps(
const std::string& searchExp,
bool isRegEx,
41 const std::string& type,
const std::string& modelDef);
43 void extractAsSpeedTrees(
const std::string& searchExp,
bool isRegEx,
44 const std::string& modelDef);
48 virtual void extractAsSpeedTreesChanged(
bool checked);
54 virtual void terrainToBeCleared();
#define DT_DLL_VRVOSGQT
Definition: vrvOsgQt.h:22
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:40
A DtTerrainPatchObject contains the methods for loading a file as a terrain. When loading a file as a...
Definition: DtTerrainPatchObject.h:37
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtTerrain is a facade around terrain functionality.
Definition: DtTerrain.h:58