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DtHeadingLineUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2022 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 #include <vrvCore/vrvCore.h>
12 #include <vrvCore/DtDe.h>
13 #include <vrvCore/DtIntersector.h>
14 #include <vrvCore/DtTickable.h>
15 #include <vrvCore/DtUniqueID.h>
17 #include <string>
18 
19 namespace makVrv
20 {
21  class DtOverlayDirectionLineModel;
22  class DtSceneObject;
23  class DtCoordinateSystem;
24 
29  public DtTickable
30  {
31  public:
32 
35 
37  virtual ~DtHeadingLineUpdater();
38 
40  virtual void update( DtTime tNow );
41 
48  virtual bool needsUpdate( DtTime tNow );
49 
51  virtual void setSceneObject( DtSceneObject* sceneObject);
52 
55  virtual void attachDirectionLineModel(DtUniqueID id);
56 
57  protected:
59  virtual void slot_sceneObjectDeleted(DtUniqueID id);
60 
62  virtual void slot_onCoordinateSystemChanged();
63 
64  protected:
67 
70 
73 
76 
79 
83 
86 
89  };
90 }
Contains makVrv::DtDe class.
An abstract base class for objects that require updates. This object automatically adds itself to a D...
Definition: DtTickable.h:26
DtTime myLastUpdateTime
The last time update was called.
Definition: DtHeadingLineUpdater.h:85
DtSignalConnectionManager mySignals
Signal manager to auto disconnect boost signals.
Definition: DtHeadingLineUpdater.h:88
DtDe & myDe
The display engine.
Definition: DtHeadingLineUpdater.h:66
DtHeadingLineUpdater updates symbol decorations with distributed side data.
Definition: DtHeadingLineUpdater.h:28
Contains makVrv:DtIntersector class.
double myLastSymbolUpdateTime
The last time the symbols were updated; used to slow down updating if once per frame is undesirable...
Definition: DtHeadingLineUpdater.h:82
DtUniqueID myUniqueId
This distributed object&#39;s unique identifier.
Definition: DtHeadingLineUpdater.h:72
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
DtOverlayDirectionLineModel * myLineModel
The model to update.
Definition: DtHeadingLineUpdater.h:78
DtCoordinateSystem * myCoordinateSystem
The coordinate system.
Definition: DtHeadingLineUpdater.h:69
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
DtSceneObject * mySceneObject
A pointer to the current scene object.
Definition: DtHeadingLineUpdater.h:75
Base class to provide boost signal/slot management.
Contains the declaration for makVrv::DtTickable.
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:42
Contains makVrv::DtUniqueID type.
DtOverlayDirectionLineModel defines an abstract base class that all direction line models must implem...
Definition: DtOverlayDirectionLineModel.h:26
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Contains DLL export macros.

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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