18 #include <osg/StateSet>
27 class DtIndirectGeometryRegistrar;
28 class DtVirtualProgramCache;
29 class DtIndirectEffectTexturesTemplate;
30 class DtOsgLightPointManager;
31 class DtIndirectDefaultTexturesContainer;
46 class DtIndirectShaderConstants;
76 virtual void apply(osg::RenderInfo& renderInfo)
override;
79 virtual void draw(osg::RenderInfo& renderInfo,
const int offsetCommandBuffer,
GLenum indicesType,
int maxCommands
83 virtual bool shouldDraw(
bool isShadowPass)
override;
87 virtual void draw(
const int offsetCommandBuffer,
GLenum indicesType,
int maxCommands);
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Indirect geometry can have multiple models and their corresponding ids registered in it...
Definition: DtIndirectGeometryRegistrar.h:106
DtOsgLightPointManager registers LightPoint nodes so their TBO can be created and updated in a single...
Definition: DtOsgLightPointManager.h:106
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:22
Contains the DtIndirectDrawComponent class declaration.
loads and contains various core default textures used by the indirect system
Definition: DtIndirectDefaultTexturesContainer.h:27
A generic OpenGL buffer. This can be: -> a vertex buffer -> an index buffer -> a shader storage buffe...
Definition: DtGlBuffer.h:29
DtVirtualBaseClassCreator< DtIndirectLightPointDrawComponent > DtIndirectLightPointDrawComponentCreator
creator
Definition: DtIndirectLightPointDrawComponent.h:37
unsigned int GLenum
Definition: DtGlTextureBufferObject.h:18
friend DtIndirectLightPointDrawComponentCreator
only creator can create
Definition: DtIndirectLightPointDrawComponent.h:53
const char * creatorTypeName< DtIndirectLightPointDrawComponent >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtIndirectLightPointDrawComponent.h:44
osg::ref_ptr< osg::Uniform > myDigitTextureUniform
Definition: DtIndirectLightPointDrawComponent.h:90
Contains DLL export macros.
Interface class to manage/configure drawing of a subset of rendering components within an indirect ge...
Definition: DtIndirectDrawComponent.h:32
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Definition: DtIndirectShaderConstants.h:42
DtIndirectDefaultTexturesContainer & myDefaultTexturesContainer
cache to avoid repeated look ups via DtIndirectDefaultTexturesContainer::instance(myDe) ...
Definition: DtIndirectLightPointDrawComponent.h:95
Class that allows you to abstractly register effect texture types the effect texture types are client...
Definition: DtIndirectEffectTexturesTemplate.h:40
class to draw a subset of light points of an indirect geometry
Definition: DtIndirectLightPointDrawComponent.h:49
DtOsgLightPointManager & myLightPointManager
Definition: DtIndirectLightPointDrawComponent.h:92