14 #include <matrix/vlVector.h>
30 virtual void setEventsEnabled(
bool) = 0;
33 virtual void setEventWidth(
float width) = 0;
36 virtual void set2dOffset(
int index,
float x,
float y) = 0;
40 virtual void set3dDirection2dLength(
int index,
float x,
float y,
float z,
45 virtual void setFillPattern(
const std::vector<unsigned int>&) = 0;
49 virtual void setOutline(
bool) = 0;
52 virtual void setInsideColor(
float r,
float g,
float b,
float a ) = 0;
55 virtual void setOutsideColor(
float r,
float g,
float b,
float a ) = 0;
58 virtual void setSolidFillCenter(
bool) = 0;
62 virtual void setGroup(
int ) = 0;
voidpf uLong int origin
Definition: ioapi.h:42
Distributed model for drawing polygons with attached vertices.
Definition: DtPolygonModel.h:20
Contains DtPolygonModel declaration.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Distributed model for drawing polygons on the overlay layer.
Definition: DtOverlayPolygonModel.h:20