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DtOverlayPolygonModel.h
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1 /******************************************************************************
2 ** Copyright (c) 2017 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 
11 #pragma once
12 
13 #include <vrvCore/DtPolygonModel.h>
14 #include <matrix/vlVector.h>
15 
16 namespace makVrv
17 {
21  {
22  public:
25 
27  virtual ~DtOverlayPolygonModel();
28 
30  virtual void setEventsEnabled(bool) = 0;
31 
33  virtual void setEventWidth(float width) = 0;
34 
36  virtual void set2dOffset(int index, float x, float y) = 0;
37 
40  virtual void set3dDirection2dLength(int index, float x, float y, float z,
41  float len) = 0;
42 
45  virtual void setFillPattern(const std::vector<unsigned int>&) = 0;
46 
49  virtual void setOutline(bool) = 0;
50 
52  virtual void setInsideColor( float r, float g, float b, float a ) = 0;
53 
55  virtual void setOutsideColor( float r, float g, float b, float a ) = 0;
56 
58  virtual void setSolidFillCenter(bool) = 0;
59 
62  virtual void setGroup( int ) = 0;
63 
65  virtual const DtVector& origin() const = 0;
66  };
67 }
voidpf uLong int origin
Definition: ioapi.h:42
Distributed model for drawing polygons with attached vertices.
Definition: DtPolygonModel.h:20
Contains DtPolygonModel declaration.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Distributed model for drawing polygons on the overlay layer.
Definition: DtOverlayPolygonModel.h:20

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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