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VR-Forces 5.0.2 Developer's Guide
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This driver demonstrates drawing communication lines.

Protected Types | |
| typedef boost::unordered_map < int, makVrv::DtUniqueID > | SceneObjectIdsByModelSet |
Protected Member Functions | |
| makVrv::DtEntityFacade * | createEntityFacade (makVrv::DtAgentManager &am, makVrv::DtElementID elementId, const makVrv::DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute) |
Protected Member Functions inherited from makVrv::DtDriver | |
| void | applyChangesAndDelete (DtElementChanges *changes) |
| void | reportElementCreated (DtElementID id, DtElementID parentId, DtElementEntry::ElementType type) |
| void | reportElementAttribute (DtElementID id, DtElementAttribute *attribute) |
| void | reportElementDestroyed (DtElementID id) |
| void | start () |
| void | stop () |
| bool | tick () |
| virtual void | setInstanceName (const std::string &name) |
| virtual void | installAccessories () |
| virtual void | uninstallAccessories () |
Protected Attributes | |
| SceneObjectIdsByModelSet | mySceneObjectIds |
| makVrv::DtEntityFacade * | myEntityFacade |
| bool | myDamagedFlag |
| makVrv::DtParticleSystemModelAgent * | myFlamesAgent |
| makVrv::MyParticleSystemModelAgent * | mySmokePlumeAgent |
| makVrv::DtParticleSystemModelAgent * | myDetonationAgent |
Protected Attributes inherited from makVrv::DtDriver | |
| DtAgentManager & | myAgentManager |
| bool | myStartedFlag |
| std::string | myName |
| DtConfiguration | myConfiguration |
| bool | myPersistentFlag |
| bool | myUserControllableFlag |
| bool | myRequestStateDiffPendingFlag |
| DtElementChanges | myChanges |
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| DtExampleEffectsDriver::DtExampleEffectsDriver | ( | makVrv::DtAgentManager & | am | ) |
CTOR.
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Virtual DTOR.
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Returns the driver's class name.
Implements makVrv::DtDriver.
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Performs startup logic for the driver.
Implements makVrv::DtDriver.
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Performs shutdown logic for the driver.
Implements makVrv::DtDriver.
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Ensures the driver is properly restarted when a De is connected.
Reimplemented from makVrv::DtDriver.
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Function for changing the state of the entity.
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Creates an entity facade for an F-18. Properly initializes the individual 3d/2d/Colorized facades.
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