| DtIfScenarioStatus::DtIfScenarioStatus |
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| virtual DtIfScenarioStatus::~DtIfScenarioStatus |
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| virtual int DtIfScenarioStatus::type |
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const |
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| virtual const DtString& DtIfScenarioStatus::scenarioName |
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const |
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The name of the scenario that is currently loaded, if any. If no scenario is loaded by the sim engine, this sill be a null string.
| virtual void DtIfScenarioStatus::setScenarioName |
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const DtString & |
name | ) |
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The name of the scenario that is currently loaded, if any. If no scenario is loaded by the sim engine, this sill be a null string.
| virtual const DtFilename& DtIfScenarioStatus::scenarioFilename |
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const |
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The name of the scenario filename that is currently loaded, if any. If no scenario is loaded by the sim engine, this sill be a null string. This is the path to the file from the gui that has initiated the load. This is different than scenarioName in where the scenarioName is a short description of the scenario.
| virtual void DtIfScenarioStatus::setScenarioFilename |
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const DtFilename & |
name | ) |
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The name of the scenario filename that is currently loaded, if any. If no scenario is loaded by the sim engine, this sill be a null string. This is the path to the file from the gui that has initiated the load. This is different than scenarioName in where the scenarioName is a short description of the scenario.
| virtual const DtFilename& DtIfScenarioStatus::terrainName |
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const |
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The name of the terrain file that is currently loaded or in use by the sim engine. If none, this will be a null string.
| virtual void DtIfScenarioStatus::setTerrainName |
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const DtFilename & |
name | ) |
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The name of the terrain file that is currently loaded or in use by the sim engine. If none, this will be a null string.
| virtual const DtFilename& DtIfScenarioStatus::guiTerrainName |
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const |
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The name of the terrain file loaded by the GUI. If null, then the GUI is loading terrainName().
| virtual void DtIfScenarioStatus::setGuiTerrainName |
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const DtFilename & |
name | ) |
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The name of the terrain file loaded by the GUI. If null, then the GUI is loading terrainName().
| virtual void DtIfScenarioStatus::setSimulationModelSets |
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const std::vector< DtFilename > & |
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The simulation model set(s) that are current loaded as part of this scenario.
| virtual const std::vector<DtFilename>& DtIfScenarioStatus::simulationModelSets |
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const |
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The simulation model set(s) that are current loaded as part of this scenario.
| virtual void DtIfScenarioStatus::clearSimulationModelSets |
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The simulation model set(s) that are current loaded as part of this scenario.
| virtual void DtIfScenarioStatus::setFrameRateMode |
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The frame rate mode of the scenario (see messageTypes.h)
| virtual char DtIfScenarioStatus::frameRateMode |
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The frame rate mode of the scenario (see messageTypes.h)
| virtual void DtIfScenarioStatus::setScenarioData |
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const DtRwKeyValueList & |
data | ) |
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| virtual int DtIfScenarioStatus::netRepSize |
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const |
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| virtual bool DtIfScenarioStatus::setFromNet |
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const char * |
contentBuffer, |
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unsigned |
contentSize |
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| virtual bool DtIfScenarioStatus::setToNet |
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| virtual void DtIfScenarioStatus::printDataToString |
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DtString & |
str | ) |
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| DtU32 DtIfScenarioStatus::myVersion |
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| bool DtIfScenarioStatus::myIsTimeManaged |
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| DtString DtIfScenarioStatus::myScenarioName |
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| DtFilename DtIfScenarioStatus::myScenarioFilename |
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| DtFilename DtIfScenarioStatus::myTerrainName |
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| DtFilename DtIfScenarioStatus::myGuiTerrainName |
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| std::vector<DtFilename> DtIfScenarioStatus::mySimulationModelSets |
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| DtU8 DtIfScenarioStatus::myFrameRateMode |
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The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf5-0-branch/include/vrfmsgs/ifScenarioStatus.h