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VR-Forces 5.0.2 Developer's Guide
|
Class that represents a tactical graphic element.
Public Attributes | |
| std::string | myObjectHandle |
| std::string | mySymbolIdentifier |
| std::string | myAffiliation |
| std::string | myOverlayHandle |
| std::string | mySymbolClassChoice |
| std::string | myName |
| std::string | myEnumeration |
| std::string | myForceHandle |
| std::string | myEnvironmentalFormattingData |
| std::map< std::string, DtMsdlScenarioContentsItem > | myContents |
| int | myColor |
| int | myAppearance |
| DtLocalObject * | myObject |
| std::vector< DtMSDLVector > | myLocations |
| double | myPhysicalLineWidth |
| double | myPhysicalLineHeight |
| std::map< std::string, std::string > | myExtendedData |
| std::string DtMsdlSimulatedTacticalGraphic::myObjectHandle |
| std::string DtMsdlSimulatedTacticalGraphic::mySymbolIdentifier |
| std::string DtMsdlSimulatedTacticalGraphic::myAffiliation |
| std::string DtMsdlSimulatedTacticalGraphic::myOverlayHandle |
| std::string DtMsdlSimulatedTacticalGraphic::mySymbolClassChoice |
| std::string DtMsdlSimulatedTacticalGraphic::myName |
| std::string DtMsdlSimulatedTacticalGraphic::myEnumeration |
| std::string DtMsdlSimulatedTacticalGraphic::myForceHandle |
| std::string DtMsdlSimulatedTacticalGraphic::myEnvironmentalFormattingData |
| std::map<std::string, DtMsdlScenarioContentsItem> DtMsdlSimulatedTacticalGraphic::myContents |
| int DtMsdlSimulatedTacticalGraphic::myColor |
| int DtMsdlSimulatedTacticalGraphic::myAppearance |
| DtLocalObject* DtMsdlSimulatedTacticalGraphic::myObject |
| std::vector<DtMSDLVector> DtMsdlSimulatedTacticalGraphic::myLocations |
All points are in geocentric.
| double DtMsdlSimulatedTacticalGraphic::myPhysicalLineWidth |
| double DtMsdlSimulatedTacticalGraphic::myPhysicalLineHeight |
| std::map<std::string, std::string> DtMsdlSimulatedTacticalGraphic::myExtendedData |