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VR-Forces 5.0.2 Developer's Guide
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Factor class for creating Terrain Geometry variants based on Terrain Area Type. Default types will be handled automatically, but new types must be added via calls to registerTerrainGeometryVariant.
Static Public Member Functions | |
| static void | registerTerrainGeometryVariant (const DtTerrainGeometryVariantInfo &variantInfo) |
| static void | registerUnknownTerrainGeometryVariant (const DtTerrainGeometryVariantInfo &variantInfo) |
| static DtTerrainGeometry * | createTerrainGeometry (DtTerrainAreaTypeEnum32 terrainAreaType) |
| static DtTerrainGeometry * | createUnknownTerrainGeometry () |
| static int | octetBoundary (DtTerrainAreaTypeEnum32 terrainAreaType) |
| static int | maximumOctetBoundary () |
Static Protected Member Functions | |
| static void | registerDefaultTerrainGeometryVariants () |
Static Protected Attributes | |
| static std::map < DtTerrainAreaTypeEnum32, DtTerrainGeometryVariantInfo * > | theVariants |
| static DtTerrainGeometryVariantInfo * | theUnknownVariant |
| static bool | theFactoryIsInitialized |
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Registers a new Terrain Geometry variant.
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Registers info to be used for unknown Terrain Area Types. If not called, default is to use DtTerrainUnknownGeometryInfo.
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Creates a Terrain Geometry variant based on its Terrain Area Type.
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Creates a Terrain Geometry variant for an unknown terrain area type.
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Returns the octet boundary of the variant portion of the Terrain Geometry record associated with the given Terrain Area Type.
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Returns the maximum variant octet boundary of all registered Terrain Geometry variants.
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Registers the default Terrain Geometry variants.
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