Visualizes the kinematic state of an aggregate by moving a scene object.
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| | DtAggregateArticulatedStateModelVisualizer (makVrv::DtBaseConnection &simulation, makVrv::DtStateListener &listener, int modelSet) |
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| | DtAggregateArticulatedStateModelVisualizer (makVrv::DtBaseConnection &simulation, makVrv::DtStateListener &listener, makVrv::DtSceneObjectAgent *agt, int modelSet) |
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| virtual | ~DtAggregateArticulatedStateModelVisualizer () |
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virtual const
makVrv::DtStateVisualizer::TypeInfo & | typeInfo () const |
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| | DtEntityArticulatedStateModelVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| | DtEntityArticulatedStateModelVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, int modelSet) |
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| virtual | ~DtEntityArticulatedStateModelVisualizer () |
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| | DtEntityArticulatedStateModelVisualizer ()=delete |
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| | DtEntityArticulatedStateModelVisualizer (const DtEntityArticulatedStateModelVisualizer &)=delete |
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| DtEntityArticulatedStateModelVisualizer & | operator= (const DtEntityArticulatedStateModelVisualizer &)=delete |
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| virtual void | initialize () override |
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| virtual void | setAutoSendMovingState (bool) |
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| bool | autoSendMovingState () const |
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| virtual void | setState (int stateNumber, int stateValue) |
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| virtual void | setMarkingDecal (const std::string &linkageName, const std::string &configName) |
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| virtual void | weaponFired (const DtUnicode &munitionModelDefName) |
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| virtual void | setColorizedColor (float r, float g, float b, float alpha) |
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| virtual void | setDisableModelScaling (bool b) |
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| virtual void | setLocalModelScalingEnabled (bool enabled) |
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| virtual void | setLocalModelScalingAmount (float localScl) |
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
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| | DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| | DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, int modelSet) |
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| virtual | ~DtEntityStateVisualizer () |
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| DtEntityStateListener & | entityStateListener () |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, int modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtObserverMode::ModelSets | modelSet () |
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| virtual void | setParent (DtStateVisualizer *) |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| virtual const DtStateVisualizer * | parent () const |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| virtual void | slot_setSelected (bool b) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
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| virtual bool | pickable () const |
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| virtual void | setSceneObjectID (DtUniqueID id) |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
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boost::signalslib::signal
< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
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typedef std::vector
< DtVisualizerShowHideContext::VisualizerShowHideContext > | ShowHideContextVector |
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| virtual void | createModelAgents () |
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| virtual void | destroyModelAgents () |
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| virtual void | setModelDefinitionForAgents () |
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| virtual void | connectToListenerSignals () override |
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| virtual void | setInitialValuesFromVisualizerDefinition () override |
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| virtual void | updateColorBlending () |
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| virtual void | setPartTranslation (int partNumber, const DtVector &transform, const DtVector &velocity) |
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| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity) |
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| virtual void | setVelocity (const DtVector32 &v) |
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| virtual void | setIsFrozen (bool frozen) |
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| virtual void | processModelDefinition (const DtModelDefinition *definition) |
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| void | updateMoving (bool moving) |
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| virtual void | setRelativeVelocity (const DtVector32 &v) |
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| virtual void | makeVisible () |
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| virtual bool | isVisible () const |
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| template<typename T , typename C > |
| void | connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val) |
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| DtArticulatedModelAgent * | myArticulatedModelAgent |
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| bool | myAutoSendMovingState |
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| bool | myMovingFlag |
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| bool | myIsFrozenFlag |
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| bool | myAffectsBounds |
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| bool | myColorized |
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| float | myColorizedRed |
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| float | myColorizedGreen |
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| float | myColorizedBlue |
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| float | myColorizedAlpha |
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| bool | myDisableModelScaling |
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| bool | myEnableLocalModelScaling |
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| float | myLocalModelScalingAmount |
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| DtVector | myPositionOffset |
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| bool | myPositionOffsetSet |
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| DtTaitBryan | myOrientationOffset |
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| bool | myOrientationOffsetSet |
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| DtEntityStateListener * | myEntityListener |
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| DtBaseConnection & | mySimulation |
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| DtStateListener & | myListener |
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| bool | myDistributeFlag |
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| DtUniqueID | mySceneObjectID |
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| std::string | myName |
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| std::string | myModelDefinition |
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| DtSignalConnectionManager | myConnections |
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| int | myModelSet |
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| int | myVisualizerType |
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| bool | myPickable |
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| bool | myVisible |
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| const DtVisualizerDefinition * | myVisualizerDefinition |
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| DtStateVisualizer * | myParent |
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| DtSceneObjectAgent * | mySceneObjectAgent |
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| bool | myInitialInitializeDone |
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| ShowHideContextVector | myVisualizerShowHideContexts |
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