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VR-Forces 5.0.2 Developer's Guide
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The DtSimulatedObjectStateComponent is an interface that all main components (those that are considered simulatable object) must subclass from in order to give a common interface for items that are common to all of these components.

Static Public Member Functions | |
| static DtStateComponent::StateComponentType | ComponentType () |
| static const char * | StringType () |
Public Attributes | |
| boost::signals2::signal< void(const DtUUID &, const DtUUID &, makVrf::SimStateID)> | signal_uuidChanged |
| boost::signals2::signal< void(const DtString &, const DtString &, makVrf::SimStateID)> | signal_markingTextChanged |
| boost::signals2::signal< void(int oldForce, int newForce, makVrf::SimStateID)> | signal_forceChanged |
Public Attributes inherited from makVrf::DtFrameStateInterface | |
| boost::signals2::signal< void(DtFrameStateInterface *)> | signal_stateComponentAboutToBeDeleted |
| boost::signals2::signal< void(const DtFrameStateInterface *)> | signal_componentModified |
Additional Inherited Members | |
Protected Member Functions inherited from makVrf::DtFrameStateInterface | |
| virtual void | makeWritable () |
| virtual void | makeReadOnly () |
Protected Attributes inherited from makVrf::DtFrameStateInterface | |
| bool | myIsModified |
| UInt64 | myId |
| UInt64 | myStateId |
| UInt64 | myLegionId |
| bool | myIsWritable |
| bool | myCleared |
| bool | myAdvancedFrame |
| makVrf::DtSimulatedObjectStateComponent::DtSimulatedObjectStateComponent | ( | DtStateData * | ) |
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inlinestatic |
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inlinestatic |
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inlinevirtual |
Reimplemented in makVrf::DtMetocServiceStateComponent.
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mutable |
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mutable |
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mutable |