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List of all members | Public Member Functions | Protected Member Functions
makVrf::DtVrfVertexManipulationHandler< _Handler > Class Template Reference

template<typename _Handler>
class makVrf::DtVrfVertexManipulationHandler< _Handler >

Template class that defines vertex manipulation handlers.

Inheritance diagram for makVrf::DtVrfVertexManipulationHandler< _Handler >:
Inheritance graph
[legend]

Public Member Functions

 DtVrfVertexManipulationHandler (makVrv::DtDe &de)
 
virtual ~DtVrfVertexManipulationHandler ()
 
virtual void editSelectedObjects (const makVrv::DtUniqueID &editId, makVrv::DtChannel &initiatingChannel, double waitTimeAfterComplete=0., const makVrv::DtSelectionManager::IdSet &editing=makVrv::DtSelectionManager::IdSet())
 
virtual HandlerType type () const
 

Protected Member Functions

virtual void editSelectedVertex (const makVrv::DtUniqueID &vertexId, const DtVector &vertexPos, makVrv::DtChannel &initiatingChannel)
 
virtual void slot_onStateViewUpdated (DtVrlinkSimulatedBaseStateView *editStateView, makVrv::DtUniqueID sceneObjectId, double vx, double vy, double vz)
 
virtual void slot_onLocationChanged (const DtVector &location, double altAboveGround)
 
virtual void setLocation (const DtVector &loc)
 
virtual DtVector vertexPosition (DtEnvironmentalFacadeCollection *iFace, int index) const
 
virtual bool anchorPositionIsMouse () const
 
virtual void initializeEventProcessor ()
 

Constructor & Destructor Documentation

template<typename _Handler>
virtual makVrf::DtVrfVertexManipulationHandler< _Handler >::~DtVrfVertexManipulationHandler ( )
virtual

Member Function Documentation

template<typename _Handler>
virtual void makVrf::DtVrfVertexManipulationHandler< _Handler >::editSelectedObjects ( const makVrv::DtUniqueID editId,
makVrv::DtChannel initiatingChannel,
double  waitTimeAfterComplete = 0.,
const makVrv::DtSelectionManager::IdSet editing = makVrv::DtSelectionManager::IdSet() 
)
virtual

Starts the process of object creation.

template<typename _Handler>
virtual HandlerType makVrf::DtVrfVertexManipulationHandler< _Handler >::type ( void  ) const
inlinevirtual
template<typename _Handler>
virtual void makVrf::DtVrfVertexManipulationHandler< _Handler >::editSelectedVertex ( const makVrv::DtUniqueID vertexId,
const DtVector vertexPos,
makVrv::DtChannel initiatingChannel 
)
protectedvirtual
template<typename _Handler>
virtual void makVrf::DtVrfVertexManipulationHandler< _Handler >::slot_onStateViewUpdated ( DtVrlinkSimulatedBaseStateView editStateView,
makVrv::DtUniqueID  sceneObjectId,
double  vx,
double  vy,
double  vz 
)
protectedvirtual
template<typename _Handler>
virtual void makVrf::DtVrfVertexManipulationHandler< _Handler >::slot_onLocationChanged ( const DtVector location,
double  altAboveGround 
)
protectedvirtual
template<typename _Handler>
virtual void makVrf::DtVrfVertexManipulationHandler< _Handler >::setLocation ( const DtVector loc)
protectedvirtual
template<typename _Handler>
virtual DtVector makVrf::DtVrfVertexManipulationHandler< _Handler >::vertexPosition ( DtEnvironmentalFacadeCollection iFace,
int  index 
) const
protectedvirtual

Return the vertex position at the specified index.

template<typename _Handler>
virtual bool makVrf::DtVrfVertexManipulationHandler< _Handler >::anchorPositionIsMouse ( ) const
protectedvirtual

Return false – when editing a vertex the default position is not the mouse.

template<typename _Handler>
virtual void makVrf::DtVrfVertexManipulationHandler< _Handler >::initializeEventProcessor ( )
protectedvirtual

Disallow embarkation of individual vertices.


The documentation for this class was generated from the following file:

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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