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makVrv::DtCigiAnimationEntity Class Reference

A DtCigiAnimationEntity is a CIGI entity that loads an animation model.

Inheritance diagram for makVrv::DtCigiAnimationEntity:
Inheritance graph
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Public Member Functions

 DtCigiAnimationEntity (DtCigiConnection &connection, DtAgentManagerInterface &sceneInterface, int entityId, int entityType)
 
virtual ~DtCigiAnimationEntity ()
 
virtual void init ()
 
virtual void uninit ()
 
virtual void restart ()
 
virtual void stop ()
 
virtual void start ()
 
virtual void pause ()
 
virtual void resume ()
 
virtual void setLoopMode (bool loopOn)
 
virtual void setReverseAnimation (bool reverse)
 
virtual int animationState ()
 
- Public Member Functions inherited from makVrv::DtCigiBaseEntity
 DtCigiBaseEntity (DtCigiConnection &connection, DtAgentManagerInterface &sceneInterface, int entityId, int entityType)
 
virtual ~DtCigiBaseEntity ()
 
virtual DtUniqueID uniqueId () const
 
virtual DtUniqueID elementId () const
 
virtual int cigiId () const
 
virtual void restartRequest ()
 
virtual int entityType () const
 
virtual bool extendedEntityTypeOn () const
 
virtual void setExtendedEntityTypeOn (bool onOff)
 
virtual void setExtendedEntityType (DtEntityType &entityType)
 
virtual void setVisible (bool yesNo)
 
virtual bool isVisible () const
 
virtual void setDeadReckoningOn (bool onOff)
 
virtual bool isDeadReckoning () const
 
virtual void setPosition (const DtGeodeticCoord &pos, bool force=false)
 
virtual const DtGeodeticCoord & position () const
 
virtual const DtGeodeticCoord & previousPosition () const
 
virtual const DtVectorlocalPosition () const
 
virtual void setOrientation (const DtTaitBryan &orientation, bool force=false)
 
virtual const DtTaitBryan & orientation () const
 
virtual const DtTaitBryan & localOrientation () const
 
virtual const DtTaitBryan & geocentricOrientation () const
 
virtual void setLinearRate (const DtVector &rate, bool useWorldCoordinates, bool force=false)
 
virtual const DtVectorlinearRate () const
 
virtual void setAngularRate (const DtVector &rate, bool useWorldCoordinates, bool force=false)
 
virtual const DtVectorangularRate () const
 
virtual void slot_deadReckoningAllowed (bool allowed)
 
virtual void setAlpha (int alpha)
 
virtual int alpha () const
 
virtual void setInheritAlpha (bool inherit)
 
virtual bool isInheritingAlpha () const
 
virtual void slot_alphaChanged (int alpha, DtUniqueID id)
 
virtual void slot_entityToBeDeleted (int cigiEntityId)
 
virtual void setGroundClampingOn (DtGroundClampingUpdater::GroundClampingMode clampType)
 
virtual
DtGroundClampingUpdater::GroundClampingMode 
groundClampingType () const
 
virtual void setArtPartTranslation (int partId, float xOffset, float yOffset, float zOffset, bool xEnable, bool yEnable, bool zEnable)
 
virtual bool getArtPartTranslation (int partId, DtVector &translation)
 
virtual void setArtPartOrientation (int partId, float yaw, float pitch, float roll, bool yawEnable, bool pitchEnable, bool rollEnable)
 
virtual bool getArtPartOrientation (int partId, DtTaitBryan &orientation)
 
virtual void setArtPartLinearRate (int partId, float xRate, float yRate, float zRate)
 
virtual bool getArtPartLinearRate (int partId, DtVector &rate)
 
virtual bool getArtPartTranslationAndRate (int partId, DtVector &translation, DtVector &rate)
 
virtual void setArtPartAngularRate (int partId, float yawRate, float pitchRate, float rollRate)
 
virtual bool getArtPartAngularRate (int partId, DtVector &rate)
 
virtual bool getArtPartOrientationAndRate (int partId, DtTaitBryan &orientation, DtVector &rate)
 
virtual void setArtPartEnable (int partId, bool trueFalse)
 
virtual DtSceneObjectAgent * findSceneObjectAgent ()
 
virtual void setRelativeTo (DtCigiBaseEntity *parent)
 
virtual void setRelativePosition (const DtVector &pos)
 
virtual void setRelativeOrientation (const DtTaitBryan &orient)
 
virtual bool isEmbarked () const
 
virtual int embarkedParentId () const
 
virtual const DtVectorrelativePosition () const
 
virtual const DtTaitBryan & relativeOrientation () const
 
virtual void addCollisionSegmentID (unsigned int segmentId)
 
virtual void removeCollisionSegmentID (unsigned int segmentId)
 
virtual void delayedStartEmbarked ()
 

Protected Attributes

DtAnimationModelAgent * myAnimationModel
 
bool myLooping
 
bool myReversed
 
osg::Sequence::SequenceMode mySequenceMode
 
- Protected Attributes inherited from makVrv::DtCigiBaseEntity
DtSceneObjectAgent * mySceneObject
 
DtModelAgent * myModel
 
std::string myEntityModelDefName
 
DtDeadReckonUpdaterAgent * myDeadReckonUpdaterAgent
 
DtGroundClampingUpdaterAgent * myGroundClampingUpdaterAgent
 
DtEmbarkationUpdaterAgent * myEmbarkationUpdaterAgent
 
bool myDeadReckoningOn
 
bool myEmbarked
 
DtGroundClampingUpdater::GroundClampingMode myGroundClampingType
 
DtGeodeticCoord myLastPosition
 
DtVector myLastLocalPosition
 
DtTaitBryan myLastOrientation
 
DtTaitBryan myLastLocalOrientation
 
DtTaitBryan myLastGeocentricOrientation
 
DtVector myLastRelativePosition
 
DtTaitBryan myLastRelativeOrientation
 
DtVector myLastVelocity
 
bool myLastVelocityWorldCoordinates
 
DtVector myLastAngularVelocity
 
bool myLastAngularVelocityWorldCoordinates
 
DtCigiConnectionmyConnection
 
DtAgentManagerInterfacemySceneInterface
 
int myEntityId
 
int myEntityType
 
bool myExtendedEntityTypeOn
 
DtEntityType * myExtendedEntityType
 
DtCigiBaseEntitymyParent
 
int myEmbarkedParentID
 
bool myInheritAlpha
 
int myAlpha
 
bool myVisiblity
 
bool myPositionSet
 
bool myOrientationSet
 
std::map< int, DtTaitBryan > myLastArtPartOrientation
 
std::map< int, DtVectormyLastArtPartTranslation
 
std::map< int, DtVectormyArtPartAngularRate
 
std::map< int, DtVectormyArtPartLinearRate
 
std::list< unsigned intmyCollisionSegmentIdList
 
DtSignalConnectionManager mySignalConnections
 

Additional Inherited Members

- Public Types inherited from makVrv::DtCigiBaseEntity
enum  AnimationStateGroup { Stop = 0, Pause = 1, Play = 2, Continue = 3 }
 
- Public Attributes inherited from makVrv::DtCigiBaseEntity
boost::signalslib::signal
< void(int, DtUniqueID)> 
signal_alphaChanged
 
- Protected Member Functions inherited from makVrv::DtCigiBaseEntity
virtual void startDeadReckoning ()
 
virtual void endDeadReckoning ()
 
virtual void startEmbarked ()
 
virtual void endEmbarked ()
 
virtual void startGroundClamping ()
 
virtual void buildGroundClampingUpdater ()
 
virtual void endGroundClamping ()
 
virtual bool isGroundClamping () const
 
virtual void getExtrapolatedValuesAndRestart ()
 
virtual void queryExtrapolatedPositionAndOrientation (DtUniqueID drAgentId, bool relative)
 
virtual void returnExtrapolatedPositionAndOrientation (const DtVector &resultPos, const DtTaitBryan &resultOri, bool relative, bool invokeRestart)
 
virtual DtDeadReckonUpdaterfindDRUpdaterInRenderThread (DtUniqueID drAgentId) const
 

Constructor & Destructor Documentation

makVrv::DtCigiAnimationEntity::DtCigiAnimationEntity ( DtCigiConnection connection,
DtAgentManagerInterface sceneInterface,
int  entityId,
int  entityType 
)

Constructor.

virtual makVrv::DtCigiAnimationEntity::~DtCigiAnimationEntity ( )
virtual

Destructor.

Member Function Documentation

virtual void makVrv::DtCigiAnimationEntity::init ( )
virtual

Calls down to DtCigiBaseEntity::init(), creates an animation system model, provides a model definition, and adds the model to the scene object.

Reimplemented from makVrv::DtCigiBaseEntity.

virtual void makVrv::DtCigiAnimationEntity::uninit ( )
virtual

Calls down DtCigiBaseEntity::uninit() and then deletes the animation model.

Reimplemented from makVrv::DtCigiBaseEntity.

virtual void makVrv::DtCigiAnimationEntity::restart ( )
virtual

Calls down to DtCigiBaseEntity::restart(), and then restores the animation's state (started, paused, etc.)

Reimplemented from makVrv::DtCigiBaseEntity.

virtual void makVrv::DtCigiAnimationEntity::stop ( )
virtual

Stop the animation.

virtual void makVrv::DtCigiAnimationEntity::start ( )
virtual

Start the animation.

virtual void makVrv::DtCigiAnimationEntity::pause ( )
virtual

Pause the animation.

virtual void makVrv::DtCigiAnimationEntity::resume ( )
virtual

Resume the animation.

virtual void makVrv::DtCigiAnimationEntity::setLoopMode ( bool  loopOn)
virtual

Set the loop mode of the animation.

virtual void makVrv::DtCigiAnimationEntity::setReverseAnimation ( bool  reverse)
virtual

Set the direction of the animation.

virtual int makVrv::DtCigiAnimationEntity::animationState ( )
virtual

Get the current animation state in Cigi Mappings not osg.

Member Data Documentation

DtAnimationModelAgent* makVrv::DtCigiAnimationEntity::myAnimationModel
protected
bool makVrv::DtCigiAnimationEntity::myLooping
protected
bool makVrv::DtCigiAnimationEntity::myReversed
protected
osg::Sequence::SequenceMode makVrv::DtCigiAnimationEntity::mySequenceMode
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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