| acceleration(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| addCharacter(DtDiGuyCharacterModel *character) | makVrv::DtDiGuyMotionModel | protected |
| algorithm() const | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| approxEuler(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| approxLocation(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| approxUnsmoothedVelocity(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| approxVelocity(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| calculateDirectionFB(const DtTaitBryan &ori, const DtVector32 &vel) | makVrv::DtDiGuyMotionModel | protected |
| calculateDirectionFBLR(const DtTaitBryan &ori, const DtVector32 &vel) | makVrv::DtDiGuyMotionModel | protected |
| CharacterInfoMap typedef | makVrv::DtDiGuyMotionModel | protected |
| clone(double simTime) | makVrv::DtDiGuyMotionModel | virtual |
| DtDiGuyMotionModel(DtDe &igs, DtSceneObject *owner) | makVrv::DtDiGuyMotionModel | |
| DtDiGuyMotionModel(const DtDiGuyMotionModel &orig, double time) | makVrv::DtDiGuyMotionModel | |
| DtMotionModel() | makVrv::DtMotionModel | |
| DtVRLDeadReckonerMotionModel() | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inline |
| DtVRLDeadReckonerMotionModel(const DtVRLDeadReckonerMotionModel &orig, double time) | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inline |
| getActionFromDescription(DtDiGuyCharacterModel *characterModel, diguyMotionDirection direction, diguyMotionPosture posture, double actualSpeed) | makVrv::DtDiGuyMotionModel | virtual |
| isDeadReckoningEnabled() const | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| isFrozen() const | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| modelAdded(DtModel *) | makVrv::DtDiGuyMotionModel | virtual |
| modelRemoved(DtModel *) | makVrv::DtDiGuyMotionModel | virtual |
| motionModelHandlesUpdate() const | makVrv::DtDiGuyMotionModel | virtual |
| myAcceleration | makVrv::DtDiGuyMotionModel | protected |
| myApproxLocation | makVrv::DtDiGuyMotionModel | protected |
| myApproxOrientation | makVrv::DtDiGuyMotionModel | protected |
| myCharacters | makVrv::DtDiGuyMotionModel | protected |
| myDe | makVrv::DtDiGuyMotionModel | protected |
| myDeadReckoningEnabledFlag | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | protected |
| myIsGeocentric | makVrv::DtDiGuyMotionModel | protected |
| myLastFirmLocation | makVrv::DtDiGuyMotionModel | protected |
| myLastFirmOrientation | makVrv::DtDiGuyMotionModel | protected |
| myLastFirmRotationalVelocity | makVrv::DtDiGuyMotionModel | protected |
| myLastFirmRotationalVelocityTime | makVrv::DtDiGuyMotionModel | protected |
| myLastFirmVelocity | makVrv::DtDiGuyMotionModel | protected |
| myLastTopoUpdateLocation | makVrv::DtDiGuyMotionModel | protected |
| myNeedsInit | makVrv::DtDiGuyMotionModel | protected |
| myOrientationChanged | makVrv::DtDiGuyMotionModel | protected |
| mySceneObject | makVrv::DtDiGuyMotionModel | protected |
| reset() | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| rotationalVelocity(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| setAcceleration(const DtVector32 &acc, DtTime curTime) | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| setAlgorithm(DtDeadReckonTypes alg) | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| setAll(const DtVector &loc, const DtVector32 &vel, const DtTaitBryan &ori, const DtVector32 &acc, const DtVector32 &rotVel, DtTime curTime) | makVrv::DtDiGuyMotionModel | virtual |
| setDeadReckoningEnabled(bool enabled) | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| setFrozen(bool frozen) | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| setLocation(const DtVector &loc, DtTime t) | makVrv::DtDiGuyMotionModel | virtual |
| setOrientation(const DtTaitBryan &ori, DtTime curTime) | makVrv::DtDiGuyMotionModel | virtual |
| setRotationalVelocity(const DtVector32 &vel, DtTime curTime) | makVrv::DtDiGuyMotionModel | virtual |
| setSmoothingEnabled(bool enabled) | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| setSmoothPeriod(float period) | makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother > | inlinevirtual |
| setVelocity(const DtVector32 &vel, DtTime curTime) | makVrv::DtDiGuyMotionModel | virtual |
| updateCharacterMotion(DtDiGuyCharacterModel *characterModel, double simulationTime, bool needsTopoUpdate) | makVrv::DtDiGuyMotionModel | virtual |
| updateMotion(double simulationTime) | makVrv::DtDiGuyMotionModel | virtual |
| ~DtDiGuyMotionModel() | makVrv::DtDiGuyMotionModel | virtual |
| ~DtMotionModel() | makVrv::DtMotionModel | virtual |