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makVrv::DtDiGuyMotionModel Member List

This is the complete list of members for makVrv::DtDiGuyMotionModel, including all inherited members.

acceleration(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
addCharacter(DtDiGuyCharacterModel *character)makVrv::DtDiGuyMotionModelprotected
algorithm() constmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
approxEuler(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
approxLocation(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
approxUnsmoothedVelocity(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
approxVelocity(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
calculateDirectionFB(const DtTaitBryan &ori, const DtVector32 &vel)makVrv::DtDiGuyMotionModelprotected
calculateDirectionFBLR(const DtTaitBryan &ori, const DtVector32 &vel)makVrv::DtDiGuyMotionModelprotected
CharacterInfoMap typedefmakVrv::DtDiGuyMotionModelprotected
clone(double simTime)makVrv::DtDiGuyMotionModelvirtual
DtDiGuyMotionModel(DtDe &igs, DtSceneObject *owner)makVrv::DtDiGuyMotionModel
DtDiGuyMotionModel(const DtDiGuyMotionModel &orig, double time)makVrv::DtDiGuyMotionModel
DtMotionModel()makVrv::DtMotionModel
DtVRLDeadReckonerMotionModel()makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inline
DtVRLDeadReckonerMotionModel(const DtVRLDeadReckonerMotionModel &orig, double time)makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inline
getActionFromDescription(DtDiGuyCharacterModel *characterModel, diguyMotionDirection direction, diguyMotionPosture posture, double actualSpeed)makVrv::DtDiGuyMotionModelvirtual
isDeadReckoningEnabled() constmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
isFrozen() constmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
modelAdded(DtModel *)makVrv::DtDiGuyMotionModelvirtual
modelRemoved(DtModel *)makVrv::DtDiGuyMotionModelvirtual
motionModelHandlesUpdate() const makVrv::DtDiGuyMotionModelvirtual
myAccelerationmakVrv::DtDiGuyMotionModelprotected
myApproxLocationmakVrv::DtDiGuyMotionModelprotected
myApproxOrientationmakVrv::DtDiGuyMotionModelprotected
myCharactersmakVrv::DtDiGuyMotionModelprotected
myDemakVrv::DtDiGuyMotionModelprotected
myDeadReckoningEnabledFlagmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >protected
myIsGeocentricmakVrv::DtDiGuyMotionModelprotected
myLastFirmLocationmakVrv::DtDiGuyMotionModelprotected
myLastFirmOrientationmakVrv::DtDiGuyMotionModelprotected
myLastFirmRotationalVelocitymakVrv::DtDiGuyMotionModelprotected
myLastFirmRotationalVelocityTimemakVrv::DtDiGuyMotionModelprotected
myLastFirmVelocitymakVrv::DtDiGuyMotionModelprotected
myLastTopoUpdateLocationmakVrv::DtDiGuyMotionModelprotected
myNeedsInitmakVrv::DtDiGuyMotionModelprotected
myOrientationChangedmakVrv::DtDiGuyMotionModelprotected
mySceneObjectmakVrv::DtDiGuyMotionModelprotected
reset()makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
rotationalVelocity(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
setAcceleration(const DtVector32 &acc, DtTime curTime)makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
setAlgorithm(DtDeadReckonTypes alg)makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
setAll(const DtVector &loc, const DtVector32 &vel, const DtTaitBryan &ori, const DtVector32 &acc, const DtVector32 &rotVel, DtTime curTime)makVrv::DtDiGuyMotionModelvirtual
setDeadReckoningEnabled(bool enabled)makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
setFrozen(bool frozen)makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
setLocation(const DtVector &loc, DtTime t)makVrv::DtDiGuyMotionModelvirtual
setOrientation(const DtTaitBryan &ori, DtTime curTime)makVrv::DtDiGuyMotionModelvirtual
setRotationalVelocity(const DtVector32 &vel, DtTime curTime)makVrv::DtDiGuyMotionModelvirtual
setSmoothingEnabled(bool enabled)makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
setSmoothPeriod(float period)makVrv::DtVRLDeadReckonerMotionModel< DtExponentialSmoother >inlinevirtual
setVelocity(const DtVector32 &vel, DtTime curTime)makVrv::DtDiGuyMotionModelvirtual
updateCharacterMotion(DtDiGuyCharacterModel *characterModel, double simulationTime, bool needsTopoUpdate)makVrv::DtDiGuyMotionModelvirtual
updateMotion(double simulationTime)makVrv::DtDiGuyMotionModelvirtual
~DtDiGuyMotionModel()makVrv::DtDiGuyMotionModelvirtual
~DtMotionModel()makVrv::DtMotionModelvirtual

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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