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VR-Forces 5.0.2 Developer's Guide
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class for creating a job that runs in the main thread. created/launched via DtIndirectTextureProcessor

Public Member Functions | |
| DtIndirectTextureLoadJob (DtIndirectTextureProcessor *textureProcessor) | |
| virtual | ~DtIndirectTextureLoadJob () |
| DtIndirectTextureLoadJob ()=delete | |
| DtIndirectTextureLoadJob (const DtIndirectTextureLoadJob &other)=delete | |
| DtIndirectTextureLoadJob & | operator= (const DtIndirectTextureLoadJob &other)=delete |
| virtual void | operator() (osg::Object *sv) |
| virtual void | release () |
Protected Attributes | |
| osg::ref_ptr < DtIndirectTextureProcessor > | myTextureProcessor |
| makVrv::DtIndirectTextureLoadJob::DtIndirectTextureLoadJob | ( | DtIndirectTextureProcessor * | textureProcessor | ) |
constructor
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virtual |
destructor
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delete |
not allowed
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delete |
not allowed
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delete |
not allowed
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virtual |
invoked by the jobs system
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virtual |
invoked by the jobs system to signal job to stop
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protected |
a back pointer to the texture processor that creates/launches this job