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VR-Forces 5.0.2 Developer's Guide
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The logic for getting object counts from a simulation and populating an DtObjectsCountTreeInterface GUI.
Public Types | |
| typedef std::pair< std::string, DtObjectsCountTreeInterface::TacticalGraphicType > | TacticalTypePair |
| typedef std::vector < TacticalTypePair > | TacticalTypePairList |
| typedef std::vector< int > | EntityIDList |
Public Member Functions | |
| DtObjectsCountTreeLogic (DtDe &de, DtObjectsCountTreeInterface *iface) | |
| virtual | ~DtObjectsCountTreeLogic () |
| DtObjectsCountTreeLogic ()=delete | |
| DtObjectsCountTreeLogic (const DtObjectsCountTreeLogic &)=delete | |
| DtObjectsCountTreeLogic & | operator= (const DtObjectsCountTreeLogic &)=delete |
| virtual void | refreshCounts () |
| typedef std::pair<std::string, DtObjectsCountTreeInterface::TacticalGraphicType> makVrv::DtObjectsCountTreeLogic::TacticalTypePair |
Typedefs describing lists of entity ids and of tactical element name/type pairs.
| typedef std::vector<TacticalTypePair> makVrv::DtObjectsCountTreeLogic::TacticalTypePairList |
Typedefs describing lists of entity ids and of tactical element name/type pairs.
| typedef std::vector<int> makVrv::DtObjectsCountTreeLogic::EntityIDList |
Typedefs describing lists of entity ids and of tactical element name/type pairs.
| makVrv::DtObjectsCountTreeLogic::DtObjectsCountTreeLogic | ( | DtDe & | de, |
| DtObjectsCountTreeInterface * | iface | ||
| ) |
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connected to the de's post init signal to update the imgui stats at startup.
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updates the widget and imgui stats for entities/aggregates
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updates the widget and imgui stats for the tactical graphics
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