![]() |
VR-Forces 5.0.2 Developer's Guide
|
RAII container class to delete shader after scope good for holding shaders until they are linked into a program use by passing myShaderId to DtGlShader::compileShader()
Public Member Functions | |
| DtScopedShaderContainer () | |
| virtual | ~DtScopedShaderContainer () |
Public Attributes | |
| unsigned int | myShaderId |
Private Member Functions | |
| DtScopedShaderContainer (const DtScopedShaderContainer &rhs)=delete | |
| DtScopedShaderContainer & | operator= (const DtScopedShaderContainer &rhs)=delete |
| makVrv::DtScopedShaderContainer::DtScopedShaderContainer | ( | ) |
ctor
|
virtual |
dtor
|
privatedelete |
not allowed
|
privatedelete |
not allowed