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makVrv::DtShaderEffectRain Member List

This is the complete list of members for makVrv::DtShaderEffectRain, including all inherited members.

addShaderEffectTexture(osg::Texture *shaderEffectTexture, const std::string &uniformName)makVrv::DtShaderEffectprotectedvirtual
cameraLocation() const makVrv::DtShaderEffectRainvirtual
createRainEffectJob()makVrv::DtShaderEffectRainprotectedvirtual
DtShaderEffect()=deletemakVrv::DtShaderEffect
DtShaderEffect(const DtShaderEffect &)=deletemakVrv::DtShaderEffect
DtShaderEffect(DtDe &de)makVrv::DtShaderEffectprotected
DtShaderEffectRain(DtDe &de)makVrv::DtShaderEffectRain
DtShaderEffectRain()=deletemakVrv::DtShaderEffectRain
DtShaderEffectRain(const DtShaderEffectRain &)=deletemakVrv::DtShaderEffectRain
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
effectDirty()makVrv::DtShaderEffectvirtual
initializeEffect(const std::vector< osg::StateSet * > &stateSets, DtIndirectTextureProcessor *textureProcessor, DtOsgRenderer &osgRenderer)makVrv::DtShaderEffectRainvirtual
loadShaderEffectTexture(const std::string &filename, const std::string &uniformName)makVrv::DtShaderEffectprotectedvirtual
myCameraAltitudemakVrv::DtShaderEffectRainprotected
myCameraLocationmakVrv::DtShaderEffectRainprotected
myConnectionsmakVrv::DtShaderEffectRainprotected
myDemakVrv::DtShaderEffectprotected
myEffectDirtymakVrv::DtShaderEffectprotected
myEnablePuddleEffectsmakVrv::DtShaderEffectRainprotected
myEnableRainUniformmakVrv::DtShaderEffectRainprotected
myOsgRenderermakVrv::DtShaderEffectRainprotected
myPrecipitationIntensitymakVrv::DtShaderEffectRainprotected
myRainAccumulationDepthmakVrv::DtShaderEffectRainprotected
myRainColormakVrv::DtShaderEffectRainprotected
myRainColorUniformmakVrv::DtShaderEffectRainprotected
myRainEffectGenerationJobmakVrv::DtShaderEffectRainprotected
myRainEffectTexturemakVrv::DtShaderEffectRainprotected
myRainEffectTextureIdmakVrv::DtShaderEffectRainprotected
myRainEnabledmakVrv::DtShaderEffectRainprotected
myRainMaskedRoadMaxmakVrv::DtShaderEffectRainprotected
myRainMaskedRoadRangemakVrv::DtShaderEffectRainprotected
myRainMaskedRoadUniformmakVrv::DtShaderEffectRainprotected
myRainUpThresholdMinmakVrv::DtShaderEffectRainprotected
myRainUpThresholdRangemakVrv::DtShaderEffectRainprotected
myRainUpThresholdUniformmakVrv::DtShaderEffectRainprotected
myShaderEffectTexturesmakVrv::DtShaderEffectprotected
myTextureProcessormakVrv::DtShaderEffectprotected
myWeatherEffectsObjectmakVrv::DtShaderEffectRainprotected
operator=(const DtShaderEffectRain &)=deletemakVrv::DtShaderEffectRain
makVrv::DtShaderEffect::operator=(const DtShaderEffect &)=deletemakVrv::DtShaderEffect
registerWeatherEffectsObject(DtOsgWeatherEffectsObject *weatherEffectsObject)makVrv::DtShaderEffectRainvirtual
releaseGLObjects(osg::State *state) overridemakVrv::DtShaderEffectRainvirtual
setCameraLocation(const DtVector &location)makVrv::DtShaderEffectRainvirtual
setEffectDirty(bool dirty)makVrv::DtShaderEffectvirtual
setWindDirection(float direction)makVrv::DtShaderEffectvirtual
setWindSpeed(float speed)makVrv::DtShaderEffectvirtual
slot_rainAccumulationChanged(double depth)makVrv::DtShaderEffectRainprotectedvirtual
TextureDataPtrVector typedefmakVrv::DtShaderEffect
theClassName()makVrv::DtShaderEffectRainstatic
updateEnabledState(const float depth)makVrv::DtShaderEffectRainprotectedvirtual
updateImGui()makVrv::DtShaderEffectRainvirtual
updateTextureUniforms(const osg::GraphicsContext *graphicsContext)makVrv::DtShaderEffectvirtual
updateUniforms()makVrv::DtShaderEffectRainvirtual
~DtShaderEffect()makVrv::DtShaderEffectvirtual
~DtShaderEffectRain()makVrv::DtShaderEffectRainvirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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