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makVrv::DtShaderEffectRain Class Reference

DtShaderEffectRain injects custom shaders into the scene, Handles rain on the ground causing the ground to look damp. Also adds an effect to puddled areas which show rain drops in the puddles.

Inheritance diagram for makVrv::DtShaderEffectRain:
Inheritance graph
[legend]

Classes

class  RainEffectGeneration
 

Public Member Functions

 DtShaderEffectRain (DtDe &de)
 
virtual ~DtShaderEffectRain ()
 
 DtShaderEffectRain ()=delete
 
 DtShaderEffectRain (const DtShaderEffectRain &)=delete
 
DtShaderEffectRainoperator= (const DtShaderEffectRain &)=delete
 
virtual void initializeEffect (const std::vector< osg::StateSet * > &stateSets, DtIndirectTextureProcessor *textureProcessor, DtOsgRenderer &osgRenderer)
 
virtual void registerWeatherEffectsObject (DtOsgWeatherEffectsObject *weatherEffectsObject)
 
virtual void releaseGLObjects (osg::State *state) override
 
virtual void updateImGui ()
 
virtual void updateUniforms ()
 
virtual void setCameraLocation (const DtVector &location)
 
virtual const DtVectorcameraLocation () const
 
- Public Member Functions inherited from makVrv::DtShaderEffect
virtual ~DtShaderEffect ()
 
 DtShaderEffect ()=delete
 
 DtShaderEffect (const DtShaderEffect &)=delete
 
DtShaderEffectoperator= (const DtShaderEffect &)=delete
 
virtual void updateTextureUniforms (const osg::GraphicsContext *graphicsContext)
 
virtual void setWindSpeed (float speed)
 
virtual void setWindDirection (float direction)
 
virtual void setEffectDirty (bool dirty)
 
virtual bool effectDirty ()
 
- Public Member Functions inherited from makVrv::DtVirtualBaseClass
 DtVirtualBaseClass ()
 
virtual ~DtVirtualBaseClass ()
 

Static Public Member Functions

static const std::string & theClassName ()
 

Protected Member Functions

virtual RainEffectGenerationcreateRainEffectJob ()
 
virtual void slot_rainAccumulationChanged (double depth)
 
virtual void updateEnabledState (const float depth)
 
- Protected Member Functions inherited from makVrv::DtShaderEffect
 DtShaderEffect (DtDe &de)
 
virtual int loadShaderEffectTexture (const std::string &filename, const std::string &uniformName)
 
virtual int addShaderEffectTexture (osg::Texture *shaderEffectTexture, const std::string &uniformName)
 

Protected Attributes

DtSignalConnectionManager myConnections
 
osg::ref_ptr< osg::Uniform > myEnableRainUniform
 
osg::ref_ptr< osg::Uniform > myRainUpThresholdUniform
 
osg::ref_ptr< osg::Uniform > myRainColorUniform
 
osg::ref_ptr< osg::Uniform > myRainMaskedRoadUniform
 
GLuint myRainEffectTextureId
 
osg::ref_ptr< osg::Texture2D > myRainEffectTexture
 
DtOsgRenderermyOsgRenderer
 
bool myRainEnabled
 
float myRainUpThresholdRange
 
float myRainUpThresholdMin
 
float myRainMaskedRoadMax
 
float myRainMaskedRoadRange
 
float myRainAccumulationDepth
 
bool myEnablePuddleEffects
 
osg::Vec4 myRainColor
 
DtOsgWeatherEffectsObjectmyWeatherEffectsObject
 
RainEffectGenerationmyRainEffectGenerationJob
 
DtVector myCameraLocation
 
double myCameraAltitude
 
float myPrecipitationIntensity
 
- Protected Attributes inherited from makVrv::DtShaderEffect
DtDemyDe
 
TextureDataPtrVector myShaderEffectTextures
 
DtIndirectTextureProcessormyTextureProcessor
 
bool myEffectDirty
 

Additional Inherited Members

- Public Types inherited from makVrv::DtShaderEffect
typedef std::vector
< DtShaderEffectTextureData
TextureDataPtrVector
 

Constructor & Destructor Documentation

makVrv::DtShaderEffectRain::DtShaderEffectRain ( DtDe de)

constructor

virtual makVrv::DtShaderEffectRain::~DtShaderEffectRain ( )
virtual

DTOR.

makVrv::DtShaderEffectRain::DtShaderEffectRain ( )
delete

unimplemented private default constructor

makVrv::DtShaderEffectRain::DtShaderEffectRain ( const DtShaderEffectRain )
delete

Copy Constructor not implemented – Copy not allowed.

Member Function Documentation

DtShaderEffectRain& makVrv::DtShaderEffectRain::operator= ( const DtShaderEffectRain )
delete

Assignment Operator not implemented – Copy not allowed.

virtual void makVrv::DtShaderEffectRain::initializeEffect ( const std::vector< osg::StateSet * > &  stateSets,
DtIndirectTextureProcessor textureProcessor,
DtOsgRenderer osgRenderer 
)
virtual

initializes or reinitializes the effects. Called by DtOsgRenderer at startup and whenever reload shaders is triggered reloads the shader changes if triggered from reload shaders but the texture is not reloaded off disk due to osgFileCache

Reimplemented from makVrv::DtShaderEffect.

virtual void makVrv::DtShaderEffectRain::registerWeatherEffectsObject ( DtOsgWeatherEffectsObject weatherEffectsObject)
virtual

called by the DtOsgWeatherEffectsObject constructor to register itself when it is created.

Implements makVrv::DtShaderEffect.

virtual void makVrv::DtShaderEffectRain::releaseGLObjects ( osg::State *  state)
overridevirtual

handle destruction of graphics objects when the context is destroyed

Reimplemented from makVrv::DtShaderEffect.

virtual void makVrv::DtShaderEffectRain::updateImGui ( )
virtual

update the imgui widgets and readback any changes from them

Implements makVrv::DtShaderEffect.

virtual void makVrv::DtShaderEffectRain::updateUniforms ( )
virtual

update the uniforms that may need to be changed based on the imgui or regular gui inputs.

Implements makVrv::DtShaderEffect.

virtual void makVrv::DtShaderEffectRain::setCameraLocation ( const DtVector location)
virtual

sets the location for localized effects.

Reimplemented from makVrv::DtShaderEffect.

virtual const DtVector& makVrv::DtShaderEffectRain::cameraLocation ( ) const
virtual
virtual RainEffectGeneration* makVrv::DtShaderEffectRain::createRainEffectJob ( )
protectedvirtual

wrapper around the job creation to make it easy to override later.

virtual void makVrv::DtShaderEffectRain::slot_rainAccumulationChanged ( double  depth)
protectedvirtual

handle changes to the ground rain accumultation from the weather effects object

virtual void makVrv::DtShaderEffectRain::updateEnabledState ( const float  depth)
protectedvirtual

Computes the current enabled state based on the given rain accumulation depth.

static const std::string& makVrv::DtShaderEffectRain::theClassName ( )
static

Get the name this class is registered by.

Member Data Documentation

DtSignalConnectionManager makVrv::DtShaderEffectRain::myConnections
protected
osg::ref_ptr<osg::Uniform> makVrv::DtShaderEffectRain::myEnableRainUniform
protected
osg::ref_ptr<osg::Uniform> makVrv::DtShaderEffectRain::myRainUpThresholdUniform
protected
osg::ref_ptr<osg::Uniform> makVrv::DtShaderEffectRain::myRainColorUniform
protected
osg::ref_ptr<osg::Uniform> makVrv::DtShaderEffectRain::myRainMaskedRoadUniform
protected
GLuint makVrv::DtShaderEffectRain::myRainEffectTextureId
protected
osg::ref_ptr<osg::Texture2D> makVrv::DtShaderEffectRain::myRainEffectTexture
protected
DtOsgRenderer& makVrv::DtShaderEffectRain::myOsgRenderer
protected
bool makVrv::DtShaderEffectRain::myRainEnabled
protected
float makVrv::DtShaderEffectRain::myRainUpThresholdRange
protected
float makVrv::DtShaderEffectRain::myRainUpThresholdMin
protected
float makVrv::DtShaderEffectRain::myRainMaskedRoadMax
protected
float makVrv::DtShaderEffectRain::myRainMaskedRoadRange
protected
float makVrv::DtShaderEffectRain::myRainAccumulationDepth
protected
bool makVrv::DtShaderEffectRain::myEnablePuddleEffects
protected
osg::Vec4 makVrv::DtShaderEffectRain::myRainColor
protected
DtOsgWeatherEffectsObject* makVrv::DtShaderEffectRain::myWeatherEffectsObject
protected
RainEffectGeneration* makVrv::DtShaderEffectRain::myRainEffectGenerationJob
protected
DtVector makVrv::DtShaderEffectRain::myCameraLocation
protected
double makVrv::DtShaderEffectRain::myCameraAltitude
protected
float makVrv::DtShaderEffectRain::myPrecipitationIntensity
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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