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VR-Forces 5.0.2 Developer's Guide
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Public Member Functions | |
| trpgTexData (void) | |
| ~trpgTexData (void) | |
| void | set (int num, int bind, const float32 *) |
| void | set (int num, int bind, const float64 *) |
| void | Reset (void) |
| bool | Print (trpgPrintBuffer &) const |
Public Attributes | |
| int | bind |
| std::vector< float32 > | floatData |
| std::vector< float64 > | doubleData |
| trpgTexData::trpgTexData | ( | void | ) |
| trpgTexData::~trpgTexData | ( | void | ) |
| void trpgTexData::Reset | ( | void | ) |
| bool trpgTexData::Print | ( | trpgPrintBuffer & | ) | const |
Print out debugging info.
| int trpgTexData::bind |
This should always be set to PerVertex.
| std::vector<float32> trpgTexData::floatData |
| std::vector<float64> trpgTexData::doubleData |