| Enumerator |
|---|
| UseDouble |
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| UseFloat |
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| trpgwGeomHelper::trpgwGeomHelper |
( |
void |
| ) |
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| virtual trpgwGeomHelper::~trpgwGeomHelper |
( |
void |
| ) |
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|
virtual |
| virtual void trpgwGeomHelper::SetMode |
( |
int |
| ) |
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|
virtual |
| virtual void trpgwGeomHelper::Reset |
( |
void |
| ) |
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virtual |
| virtual void trpgwGeomHelper::StartPolygon |
( |
void |
| ) |
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|
virtual |
Start/End polygon definition.
| virtual void trpgwGeomHelper::EndPolygon |
( |
void |
| ) |
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virtual |
| virtual void trpgwGeomHelper::ResetPolygon |
( |
void |
| ) |
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virtual |
| virtual void trpgwGeomHelper::SetColor |
( |
trpgColor & |
| ) |
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|
virtual |
If you change your mind about the current poly
Set the current state Note: Currently you must set all of these
| virtual void trpgwGeomHelper::SetTexCoord |
( |
trpg2dPoint & |
| ) |
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|
virtual |
| virtual void trpgwGeomHelper::AddTexCoord |
( |
trpg2dPoint & |
| ) |
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virtual |
| virtual void trpgwGeomHelper::SetNormal |
( |
trpg3dPoint & |
| ) |
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virtual |
| virtual void trpgwGeomHelper::SetMaterial |
( |
int32 |
| ) |
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virtual |
| virtual void trpgwGeomHelper::AddMaterial |
( |
int32 |
| ) |
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|
virtual |
| virtual void trpgwGeomHelper::AddVertex |
( |
trpg3dPoint & |
| ) |
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|
virtual |
for multiple textures
Pull the state info together and add a vertex
| virtual void trpgwGeomHelper::FlushGeom |
( |
void |
| ) |
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virtual |
Dump whatever we're doing and move on.
| virtual void trpgwGeomHelper::GetZMinMax |
( |
double & |
min, |
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double & |
max |
|
) |
| |
|
virtual |
Get the Min and Max Z values.
Get statistics for whatever we built.
| virtual void trpgwGeomHelper::Optimize |
( |
void |
| ) |
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protectedvirtual |
| virtual void trpgwGeomHelper::ResetTri |
( |
void |
| ) |
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protectedvirtual |
| int trpgwGeomHelper::mode |
|
protected |
| int trpgwGeomHelper::dataType |
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protected |
| std::vector<int32> trpgwGeomHelper::matTri |
|
protected |
Temporary data arrays for triangles/quads.
| std::vector<int32> trpgwGeomHelper::matPoly |
|
protected |
Data arrays for a polygon.
Geometry status built up as we go.
Keeps track of min and max z values.
The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf5-0-branch/include/osgdb_vrftxp/trpage_write.h