49 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtEntityListOutputPort * myTargetListOutputPort
Definition: integratedLaserGuidedLauncherController.h:83
End User Description: This is a derived version of DtLaserGuidedLauncherController that can send targ...
Definition: integratedLaserGuidedLauncherController.h:26
DtEntityTargetInformation * myCurrentMissileTarget
Definition: integratedLaserGuidedLauncherController.h:85
virtual void tick()
Tick Function.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
DtLaserGuidedLauncherController & operator=(const DtLaserGuidedLauncherController &orig)
Not implemented.
Definition: readerWriterRegistry.h:39
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: laserDesignatorStateComponent.h:56
virtual bool permissionToFire(const DtVector &localSpotPosition) const
Instances of DtEntityListOutputPort are output ports through which data producers can send a list of ...
Definition: entListIOPort.h:45
virtual bool fireMunition(const makVrf::DtLaserDesignatorStateComponent &target)
Does all actions for creating and firing the munition.
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
DtWeaponComponentInterface * myWeaponComponentInterface
Definition: integratedLaserGuidedLauncherController.h:81
End User Description: This is a missile launcher controller/actuator combination (does not need to be...
Definition: laserGuidedLauncherController.h:36
DtIntegratedLaserGuidedLauncherDescriptor, descriptor for the DtBallisticGunController component...
Definition: integratedLaserGuidedLauncherDescriptor.h:22
DtIntegratedLaserGuidedLauncherDescriptor * myDescriptor
Definition: integratedLaserGuidedLauncherController.h:79
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Represents the interface between the DtTargetSelectionController and a weapon system.
Definition: weaponComponentInterface.h:20
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
virtual bool init()
Initialize the component. Calls createPSR() and registerRadioMessageCallbacks()