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VR-Forces 5.0.2 Developer's Guide
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structure for holding the information about a particular instance of a particular switch. the info is linked to a per geometry instance id once it is placed in the switch manager the child is which child of this particular switch the instance is located under the mask bit is the bit number for this switch where each switch is assigned a bit based on how many other switches are also parents of this geometry instance
Public Attributes | |
| int | myPerGeomInstanceIdx |
| int | mySwitchChild |
| unsigned int | mySwitchMaskBit |
| osg::NodePath | myNodePath |
| DynamicTerrain::NodePathHash | myDynamicTerrianPathHash |
| int makVrv::DtIndirectSwitchInfo::myPerGeomInstanceIdx |
| int makVrv::DtIndirectSwitchInfo::mySwitchChild |
| osg::NodePath makVrv::DtIndirectSwitchInfo::myNodePath |
| DynamicTerrain::NodePathHash makVrv::DtIndirectSwitchInfo::myDynamicTerrianPathHash |