18 class DtParticleCollisionObjectModelAgent;
19 class DtParticleCollisionObjectUpdaterAgent;
34 DtSceneObjectAgent* sceneObject,
int modelSet );
51 virtual void initialize()
override;
54 virtual bool entityDestroyed()
const;
66 virtual void createModelAgents();
69 virtual void destroyModelAgents();
72 virtual void setModelDefinitionForAgents();
76 virtual void connectToListenerSignals()
override;
80 virtual void setInitialValuesFromVisualizerDefinition()
override;
84 virtual bool visible()
const;
DtParticleCollisionObjectModelAgent * myParticleCollisionObjectModel
Definition: DtEntityParticleCollisionObjectVisualizer.h:87
Base class for entity state visualizers (using the DtModelVisualizer schema)
Definition: DtEntityStateVisualizer.h:23
DtParticleCollisionObjectUpdaterAgent * myCollisionObjectUpdater
Definition: DtEntityParticleCollisionObjectVisualizer.h:88
DamageState
Definition: DtEntityStateListener.h:59
Definition: DtStateVisualizer.h:305
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:38
EntityStateListener::DamageState myDamageState
Definition: DtEntityParticleCollisionObjectVisualizer.h:90
Rotorwash collision object information.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtParticleCollisionObjectInfo myCollisionObject
Definition: DtEntityParticleCollisionObjectVisualizer.h:93
Contains makVrv:DtEntityStateVisualizer class. Base class for other state visualizers such as articul...
Describes the shape of a collision object for particle-based effects. So that particles don't enter t...
Definition: DtParticleCollisionObjectInfo.h:33
DtStateVisualizerCreatorTemplate< DtEntityParticleCollisionObjectVisualizer > DtEntityParticleCollisionObjectVisualizerCreator
Creator that will be registered with the state visualizer factory to create this class.
Definition: DtEntityParticleCollisionObjectVisualizer.h:99
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:25
Visualizer for particle collision objects (aka collision volumes)
Definition: DtEntityParticleCollisionObjectVisualizer.h:24
Struct to hold metadata about each functional visualizer type This allows users of the factory to get...
Definition: DtStateVisualizer.h:56