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Macros
DtWaterOnScreenDefines.h File Reference

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Macros

#define SPLASH_MOTION_RATE   0.05f
 
#define SPLASHES_PER_FRAME   1
 
#define MAXIMUM_MERGED_MASS   0.2f
 
#define MAX_PARTICLES_PER_SECOND   10.0f
 
#define MAX_WIND_SPEED   100.0f
 
#define SCREEN_SIZE_MM   50.0f
 
#define STATIC_CRITICAL_WEIGHT   0.15f
 
#define DYNAMIC_CRITICAL_WEIGHT   0.08f
 
#define MINIMUM_MASS   0.001f
 
#define MAXIMUM_MASS   0.1f
 
#define W2   0.1f
 
#define ACCELERATION_DRY   0.04f
 
#define ACCELERATION_WET   0.05f
 
#define DECELERATION_DRY   0.04f
 
#define EVAPORATION_RATE   0.001f
 
#define PRECOMPUTED_DIM   256
 
#define MINIMUM_SPLASH_MASS   100.0f
 
#define MAXIMUM_SPLASH_MASS   5000.0f
 
#define LOCAL_RAND_MAX   0x7FFF
 
#define MINIMUM_SPLASH_ZONE   0.3f
 
#define SPRAY_HEIGHT   2.0f
 
#define GRID_DIMENSION   200
 

Macro Definition Documentation

#define SPLASH_MOTION_RATE   0.05f
#define SPLASHES_PER_FRAME   1
#define MAXIMUM_MERGED_MASS   0.2f
#define MAX_PARTICLES_PER_SECOND   10.0f
#define MAX_WIND_SPEED   100.0f
#define SCREEN_SIZE_MM   50.0f
#define STATIC_CRITICAL_WEIGHT   0.15f
#define DYNAMIC_CRITICAL_WEIGHT   0.08f
#define MINIMUM_MASS   0.001f
#define MAXIMUM_MASS   0.1f
#define W2   0.1f
#define ACCELERATION_DRY   0.04f
#define ACCELERATION_WET   0.05f
#define DECELERATION_DRY   0.04f
#define EVAPORATION_RATE   0.001f
#define PRECOMPUTED_DIM   256
#define MINIMUM_SPLASH_MASS   100.0f
#define MAXIMUM_SPLASH_MASS   5000.0f
#define LOCAL_RAND_MAX   0x7FFF
#define MINIMUM_SPLASH_ZONE   0.3f
#define SPRAY_HEIGHT   2.0f
#define GRID_DIMENSION   200

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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