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VR-Forces 5.0.3 Developer's Guide
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Base class for lasing controller target inputs. Depending on whether a DtLasingController is integrated with a weapon system or not, it can have either a port input or a weapon interface input.

Public Member Functions | |
| DtLasingControllerInput (DtLasingController *) | |
| virtual | ~DtLasingControllerInput () |
| virtual bool | init () |
| virtual DtSimObjectReference | getTarget ()=0 |
| virtual bool | isConnected ()=0 |
Protected Attributes | |
| DtLasingController * | myController |
Private Member Functions | |
| DtLasingControllerInput () | |
| DtLasingControllerInput (const DtLasingControllerInput &orig) | |
| const DtLasingControllerInput & | operator= (const DtLasingControllerInput &rhs) |
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private |
not implemented
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private |
not implemented
| DtLasingController::DtLasingControllerInput::DtLasingControllerInput | ( | DtLasingController * | ) |
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virtual |
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private |
not implemented
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virtual |
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pure virtual |
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pure virtual |
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protected |