This DtTacticalGraphicSimObjectFacadeInterface class will provide API functionality for tactical graphic objects.
| DtTacticalGraphicSimObjectFacadeInterface::DtTacticalGraphicSimObjectFacadeInterface |
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| virtual DtTacticalGraphicSimObjectFacadeInterface::~DtTacticalGraphicSimObjectFacadeInterface |
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| virtual bool DtTacticalGraphicSimObjectFacadeInterface::isUsable |
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const |
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| int DtTacticalGraphicSimObjectFacadeInterface::fillStyle |
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const |
| int DtTacticalGraphicSimObjectFacadeInterface::penStyle |
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const |
| int DtTacticalGraphicSimObjectFacadeInterface::lineWidth |
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const |
| int DtTacticalGraphicSimObjectFacadeInterface::arrowStyle |
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const |
| int DtTacticalGraphicSimObjectFacadeInterface::arrowHeadPlacement |
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const |
| int DtTacticalGraphicSimObjectFacadeInterface::arrowSize |
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const |
| double DtTacticalGraphicSimObjectFacadeInterface::ceiling |
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const |
Note that if the ceiling becomes lower than the floor the floor will change to match Ceiling is the floor plus the physical line height.
| bool DtTacticalGraphicSimObjectFacadeInterface::ceilingSet |
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const |
| double DtTacticalGraphicSimObjectFacadeInterface::floor |
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const |
The floor is taken as the altitude of the first point. If you set the floor here it will change the altitude of all the points. Note that if the floor becomes higher than the ceiling the ceiling will change to match.
| double DtTacticalGraphicSimObjectFacadeInterface::physicalLineHeight |
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const |
Physical (database) height of a line.
| double DtTacticalGraphicSimObjectFacadeInterface::physicalLineWidth |
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const |
Physical (database) width of a line.
| int DtTacticalGraphicSimObjectFacadeInterface::color |
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const |
| const DtString DtTacticalGraphicSimObjectFacadeInterface::userData |
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const |
| double DtTacticalGraphicSimObjectFacadeInterface::intelAreaModifierForForce |
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int |
force | ) |
const |
| bool DtTacticalGraphicSimObjectFacadeInterface::closedFigure |
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const |
Environmental specific calls.
| bool DtTacticalGraphicSimObjectFacadeInterface::projected |
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const |
| bool DtTacticalGraphicSimObjectFacadeInterface::ellipsoid |
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const |
| const DtRangeItems& DtTacticalGraphicSimObjectFacadeInterface::rangeItems |
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const |
| double DtTacticalGraphicSimObjectFacadeInterface::sensorSignature |
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const DtSymbolString & |
sensorDomain | ) |
const |
Routines that use associated managers and/or helper classes to calculate the values needed If need be, uses the sensor signature logic to calculate a sensor signature for this object.
| bool DtTacticalGraphicSimObjectFacadeInterface::leftOf |
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const DtVector & |
point | ) |
const |
Functions that check against the geometry of this tactical graphic. Points are in local database coordinates.
| bool DtTacticalGraphicSimObjectFacadeInterface::inside |
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const DtVector & |
point | ) |
const |
| bool DtTacticalGraphicSimObjectFacadeInterface::insideVolume |
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const DtVector & |
point | ) |
const |
| bool DtTacticalGraphicSimObjectFacadeInterface::activated |
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const |
Time activation accessors.
| bool DtTacticalGraphicSimObjectFacadeInterface::useActivationTimes |
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const |
Time activation accessors.
| bool DtTacticalGraphicSimObjectFacadeInterface::activationTimesAreSimulationTime |
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const |
Time activation accessors.
| bool DtTacticalGraphicSimObjectFacadeInterface::activationTimeIsReusable |
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const |
Time activation accessors.
| int DtTacticalGraphicSimObjectFacadeInterface::activationMode |
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const |
Time activation accessors.
| bool DtTacticalGraphicSimObjectFacadeInterface::activatedOnce |
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const |
Time activation accessors.
| double DtTacticalGraphicSimObjectFacadeInterface::activationTime |
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const |
Time activation accessors.
| double DtTacticalGraphicSimObjectFacadeInterface::deactivationTime |
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const |
Time activation accessors.
| bool DtTacticalGraphicSimObjectFacadeInterface::assumeUnknownIsHostile |
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const |
Time activation accessors.
| virtual void DtTacticalGraphicSimObjectFacadeInterface::setupDecorator |
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| bool DtTacticalGraphicSimObjectFacadeInterface::myIsVrfTacticalGraphic |
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protected |
The documentation for this class was generated from the following file: