Contains Dt2DLineFacade class. Facade interface for constructing 2D Line objects.
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| | Dt2DLineFacade (makVrv::DtAgentManagerInterface &, makVrv::DtSceneObjectAgent *agent, makVrv::DtElementID id, int modelSet) |
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| | Dt2DLineFacade (makVrv::DtAgentManagerInterface &, int modelSet, makVrv::DtElementID id, bool distribute=false) |
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| virtual | ~Dt2DLineFacade () |
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| virtual void | setSolid (bool) |
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| virtual void | setModelDefinition (const std::string &) |
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| virtual void | setLineWidth (int) |
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| virtual void | setStipplePattern (unsigned int) |
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| virtual void | setVisible (bool) |
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| virtual void | setPickable (bool) |
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| virtual void | setSegmentEndArrow (int seg, bool flag) |
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| virtual void | setSegmentStartArrow (int seg, bool flag) |
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| virtual void | setArrowSize (double) |
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| virtual void | setArrowStyle (makVrv::vrvTacticalGraphicUtilities::ArrowStyle) |
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| virtual void | setLineStyle (makVrv::vrvTacticalGraphicUtilities::LineStyle s) |
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| virtual void | setFixedWidthSizing (bool) |
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| makVrv::DtOverlaySegmentedLineModelAgent * | overlaySegmentedLineModelAgent () const |
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| virtual void | updateColors () |
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| virtual void | setGroup (int) |
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| | DtLineFacadeBase (makVrv::DtAgentManagerInterface &, makVrv::DtSceneObjectAgent *agent, makVrv::DtElementID id, int modelSet) |
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| | DtLineFacadeBase (makVrv::DtAgentManagerInterface &, int modelSet, makVrv::DtElementID id, bool distribute=false) |
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| virtual | ~DtLineFacadeBase () |
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| virtual void | setColor (float r, float g, float b, float a) |
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| virtual void | setSelectedColor (float r, float g, float b, float a) |
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| virtual bool | selected () |
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| virtual void | setPoints (const std::vector< DtVector > &, const DtVector &withOffset=DtVector::zero()) |
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| virtual void | addPoint (int index, const DtVector &) |
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| virtual void | removePoint (int) |
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| virtual void | setOrigin (const DtVector &) |
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| virtual const DtVector & | origin () const |
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| virtual void | setPoint (int iIndex, const DtVector &) |
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virtual const std::vector
< DtVector > & | points () const |
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| virtual void | setScribed (bool) |
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| virtual bool | pickable () const |
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virtual
makVrv::vrvTacticalGraphicUtilities::LineStyle | lineStyle () const |
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| virtual void | setArrowHeadPlacement (makVrv::vrvTacticalGraphicUtilities::ArrowHeadPlacement) |
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virtual
makVrv::vrvTacticalGraphicUtilities::ArrowHeadPlacement | arrowHeadPlacement () const |
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virtual
makVrv::vrvTacticalGraphicUtilities::ArrowStyle | arrowStyle () const |
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| virtual double | arrowSize () const |
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| virtual bool | fixedWidthSizing () const |
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| virtual makVrv::DtUniqueID | uniqueId () const |
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| virtual makVrv::DtElementID | elementId () const |
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| virtual int | modelSet () const |
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| virtual void | setSelected (bool selected) |
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| makVrv::DtSceneObjectAgent * | sceneObjectAgent () const |
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