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| static makVrv::DtUniqueID | displayIdFromSimId (makVrv::DtDe &de, const makVrv::DtUniqueID &id, int modelSet=-1) |
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static
makVrv::DtElementData::SceneObjectIdList | displayIdsFromSimId (makVrv::DtDe &de, const makVrv::DtUniqueID &id, int modelSet=-1) |
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| static makVrv::DtUniqueID | simIdFromDisplayId (makVrv::DtDe &de, const makVrv::DtUniqueID &id) |
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static const
makVrv::DtElementIDHierarchyStateAttribute * | echelonHierarchyState (makVrv::DtDe &de, makVrv::DtElementID id) |
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static const
makVrv::DtElementIDHierarchyDisplayStateAttribute * | displayState (makVrv::DtDe &de, makVrv::DtElementID id) |
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| static DtUUID | uuidForObject (makVrv::DtDe &de, makVrv::DtElementID id) |
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| static bool | isEchelonChild (makVrv::DtDe &de, makVrv::DtElementID parent, makVrv::DtElementID child, bool recurse=false) |
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static const
DtEmbarkationHierarchyStateAttribute * | embarkationHierarchyState (makVrv::DtDe &de, makVrv::DtElementID id) |
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| static bool | isEmbarkationChild (makVrv::DtDe &de, makVrv::DtElementID parent, makVrv::DtElementID child, bool recurse=false) |
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| static unsigned int | lasingCode (makVrv::DtDe &de, makVrv::DtElementID id) |
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| static makVrv::DtUniqueID | lasingId (makVrv::DtDe &de, makVrv::DtElementID id) |
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| static bool | isVisible (makVrv::DtDe &de, makVrv::DtElementID id) |
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Returns the name of the object given the specified id.
Returns true if the child belongs to the parent. If recurse is true, check to see if it is anywhere in the tree.
Returns true if the child belongs to the parent. If recurse is true, check to see if it is anywhere in the tree.
If this entity is lasing, the code that is being used as part of the attribute.
If this entity is lasing, the unique id of the lase that is being used by this entity.
The documentation for this class was generated from the following file: