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VR-Forces 5.0.3 Developer's Guide
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A model of an animation (osg::Sequence in this case)

Public Member Functions | |
| DtAnimationModel (DtDe &de, DtUniqueID id) | |
| virtual | ~DtAnimationModel () |
| virtual const std::string & | className () const =0 |
| virtual void | setDuration (double seconds)=0 |
| virtual void | stop ()=0 |
| virtual void | start ()=0 |
| virtual void | pause ()=0 |
| virtual void | resume ()=0 |
| virtual void | setLoopMode (bool loopOn)=0 |
| virtual void | setReverseAnimation (bool reverse)=0 |
| virtual bool | supportsMultithreadedLoad () |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| virtual | ~DtModel () |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| virtual void | setModelDefinition (const std::string &str) |
| virtual const std::string & | modelDefinitionName () |
| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| virtual void | setPosition (int vtx, const DtVector &position) |
| virtual const DtVector & | position (int vtx=0) const |
| virtual void | removePosition (int vtx) |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| virtual const DtVector & | positionOffset () const |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| virtual const DtTaitBryan & | orientationOffset () const |
| virtual void | enableColorBlending (bool b) |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| virtual bool | colorBlendingEnabled () const |
| virtual void | setColor (float r, float g, float b, float a) |
| virtual void | enableLighting (bool l) |
| virtual int | modelSet () const |
| const DtVector & | boundingBoxExtents () const |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| const DtVector & | boundingBoxCenter () const |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| void | setContributesToBound (bool trueOrFalse) |
| bool | contributesToBound () const |
| DtDe & | de () |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| virtual void | setVisible (bool isVisible) |
| virtual bool | visible () const |
| DtUniqueID | parentSceneObjectID () const |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| virtual void | setElementId (DtUniqueID id) |
| virtual void | removedFromSceneObject () |
| virtual void | setIsSupportModel (bool isSupport)=0 |
| virtual void | setSolid (bool isSolid) |
| virtual bool | isProp () |
| virtual void | updateMinLastFrameDistance (float distance) |
| virtual void | resetLastFrameDistance () |
| virtual float | minLastFrameDistance () const |
| virtual DtModelInstance * | modelInstance () |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| virtual void | backgroundLoad () |
| virtual void | foregroundLoad () |
| virtual bool | isActivelyBackgroundLoading () |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| makVrv::DtAnimationModel::DtAnimationModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
CTOR.
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virtual |
DTOR.
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pure virtual |
Get the class name of the model instance owner. This is used to control how model instances are created.
Reimplemented from makVrv::DtModel.
Implemented in makVrv::DtOsgAnimationModel.
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pure virtual |
Set the duration of the effect.
Implemented in makVrv::DtOsgAnimationModel.
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pure virtual |
Tell the model to stop emitting particles.
Implemented in makVrv::DtOsgAnimationModel.
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pure virtual |
Tell the model to start emitting particles.
Implemented in makVrv::DtOsgAnimationModel.
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pure virtual |
Freeze the particle emitters.
Implemented in makVrv::DtOsgAnimationModel.
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pure virtual |
Resume the animation.
Implemented in makVrv::DtOsgAnimationModel.
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pure virtual |
Set the animation to loop or not.
Implemented in makVrv::DtOsgAnimationModel.
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pure virtual |
Set the animation to run in reverse or not.
Implemented in makVrv::DtOsgAnimationModel.
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virtual |
controls if the model is loaded in the background
Reimplemented from makVrv::DtModel.