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makVrv::DtAnimationModel Class Referenceabstract

A model of an animation (osg::Sequence in this case)

Inheritance diagram for makVrv::DtAnimationModel:
Inheritance graph
[legend]

Public Member Functions

 DtAnimationModel (DtDe &de, DtUniqueID id)
 
virtual ~DtAnimationModel ()
 
virtual const std::string & className () const =0
 
virtual void setDuration (double seconds)=0
 
virtual void stop ()=0
 
virtual void start ()=0
 
virtual void pause ()=0
 
virtual void resume ()=0
 
virtual void setLoopMode (bool loopOn)=0
 
virtual void setReverseAnimation (bool reverse)=0
 
virtual bool supportsMultithreadedLoad ()
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual void setModelDefinition (const std::string &str)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
unsigned int transformSize () const
 
virtual void setPosition (int vtx, const DtVector &position)
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void removePosition (int vtx)
 
virtual void setPositionOffset (const DtVector &positionOffset)
 
virtual const DtVectorpositionOffset () const
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void enableColorBlending (bool b)
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void enableLighting (bool l)
 
virtual int modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 
virtual void setVisible (bool isVisible)
 
virtual bool visible () const
 
DtUniqueID parentSceneObjectID () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 
virtual void setElementId (DtUniqueID id)
 
virtual void removedFromSceneObject ()
 
virtual void setIsSupportModel (bool isSupport)=0
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0
 
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void removeFromScene ()=0
 
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Constructor & Destructor Documentation

makVrv::DtAnimationModel::DtAnimationModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtAnimationModel::~DtAnimationModel ( )
virtual

DTOR.

Member Function Documentation

virtual const std::string& makVrv::DtAnimationModel::className ( ) const
pure virtual

Get the class name of the model instance owner. This is used to control how model instances are created.

Reimplemented from makVrv::DtModel.

Implemented in makVrv::DtOsgAnimationModel.

virtual void makVrv::DtAnimationModel::setDuration ( double  seconds)
pure virtual

Set the duration of the effect.

Implemented in makVrv::DtOsgAnimationModel.

virtual void makVrv::DtAnimationModel::stop ( )
pure virtual

Tell the model to stop emitting particles.

Implemented in makVrv::DtOsgAnimationModel.

virtual void makVrv::DtAnimationModel::start ( )
pure virtual

Tell the model to start emitting particles.

Implemented in makVrv::DtOsgAnimationModel.

virtual void makVrv::DtAnimationModel::pause ( )
pure virtual

Freeze the particle emitters.

Implemented in makVrv::DtOsgAnimationModel.

virtual void makVrv::DtAnimationModel::resume ( )
pure virtual

Resume the animation.

Implemented in makVrv::DtOsgAnimationModel.

virtual void makVrv::DtAnimationModel::setLoopMode ( bool  loopOn)
pure virtual

Set the animation to loop or not.

Implemented in makVrv::DtOsgAnimationModel.

virtual void makVrv::DtAnimationModel::setReverseAnimation ( bool  reverse)
pure virtual

Set the animation to run in reverse or not.

Implemented in makVrv::DtOsgAnimationModel.

virtual bool makVrv::DtAnimationModel::supportsMultithreadedLoad ( )
virtual

controls if the model is loaded in the background

Reimplemented from makVrv::DtModel.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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