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VR-Forces 5.0.3 Developer's Guide
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A DtAttachableUpdater updates a scene an object that can be positioned in the scene by (possibly) attaching it to one or more other scene objects. Note that this is not a DtSceneObjectUpdater; It can't be linked to other DtSceneObjectUpdaters.

Classes | |
| class | AttachedPoint |
| class | LinearAttachedPoint |
| class | ObjectAttachedPoint |
| class | VertexAttachedPoint |
Public Member Functions | |
| DtAttachableUpdater (DtDe &de, DtUniqueID id) | |
| virtual | ~DtAttachableUpdater () |
| virtual bool | needsUpdate (DtTime tNow) |
| virtual void | addAttachedPoint (const DtVector &position, int targetVertexIndex) |
| virtual void | addAttachedPoint (DtUniqueID uniqueID, int targetVertexIndex) |
| virtual void | addAttachedPoint (DtUniqueID uniqueID, int vtx1, int vtx2, double proportion, int targetVertexIndex) |
| virtual const AttachedPoint & | attachedPoint (int targetVertexIndex) const |
| virtual void | setPositionOffset (const DtVector &offset) |
| virtual void | setWorldPositionOffset (const DtVector &offset) |
| virtual void | setPositionOffset (const DtVector &offset, int vtx) |
| virtual void | setOrientationOffset (const DtTaitBryan &offset) |
| virtual void | setWorldOrientationOffset (const DtTaitBryan &offset) |
| virtual void | setAttachedPointMode (unsigned int mode, int vtx) |
| virtual void | update (DtTime tNow) |
| virtual void | setSceneObject (DtSceneObject *sceneObject) |
| virtual void | doAttachment (DtTime tNow) |
| DtTime | lastUpdateTime () const |
Public Member Functions inherited from makVrv::DtTickable | |
| virtual bool | updateIfNeeded (DtTime tNow) |
| virtual | ~DtTickable () |
| virtual void | setIsThreadSafe (bool safe) |
| virtual bool | isThreadSafe () const |
| virtual void | setTickableListState (TickableListState safeList) |
| virtual TickableListState | tickableListState () const |
| virtual void | setUpdatePeriod (unsigned int period) |
| virtual unsigned int | updatePeriod () const |
| virtual bool | lodSystemEnabled () const |
Protected Types | |
| typedef std::vector < AttachedPoint * > | AttachedPointsVector |
Protected Member Functions | |
| virtual bool | pointLocationAndOrientation (AttachedPoint *point, double simTime, DtVector &location, DtTaitBryan &orientation) |
| virtual void | removeAttachedPoint (int vtx, DtVector *positionOffset=0) |
Slots | |
| virtual void | slot_sceneObjectToBeDeleted (const DtUniqueID &id) |
| virtual void | slot_attachedSceneObjectToBeDeleted (const DtUniqueID &) |
| virtual void | slot_attachedUpdaterToBeDeleted (const DtUniqueID &id) |
Protected Member Functions inherited from makVrv::DtTickable | |
| DtTickable (DtTickableManagerInterface *manager) | |
| DtTickable () | |
| virtual void | slot_managerAboutToBeDeleted () |
Protected Attributes | |
| DtDe & | myDe |
| DtUniqueID | myUniqueId |
| DtSceneObject * | mySceneObject |
| boost::signalslib::connection | mySceneObjectConnection |
| boost::signalslib::connection | mySceneObjectUpdaterConnection |
| DtTime | myLastUpdateTime |
| AttachedPointsVector | myAttachedPoints |
| DtVector | myPositionOffset |
| DtTaitBryan | myOrientationOffset |
| DtVector | myWorldPositionOffset |
| DtTaitBryan | myWorldOrientationOffset |
| DtUniqueID | mySceneObjectId |
Protected Attributes inherited from makVrv::DtTickable | |
| DtTickableManagerInterface * | myManager |
| DtSignalConnectionManager | myConnections |
| unsigned int | myFrameCounter |
| unsigned int | myFrameToUpdate |
| unsigned int | myUpdatePeriod |
| DtTime | myLastUpdateTime |
| bool | myIsThreadSafe |
| TickableListState | myTickableListState |
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protected |
| makVrv::DtAttachableUpdater::DtAttachableUpdater | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
CTOR.
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DTOR.
Does this updater need to update?
Reimplemented from makVrv::DtTickable.
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Add a (vertex) attach point. If multiple attach points are specified each will update its corresponding vertex in the scene object being updated.
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Add a (object) attach point. If multiple attach points are specified each will update its corresponding vertex in the scene object being updated.
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Add a (linear) attach point. If multiple attach points are specified each will update its corresponding vertex in the scene object being updated.
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Returns the attached point at the given vertex. This method returns a copy of the current state of the attached point. If an attached point with the given index could not be found, this method returns an AttachedPoint with type AttachedPointTypeInvalidObject.
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positionally offset the attach points by this amount. This is in the coordinate system of the object attached to
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positionally offset the specific attach point by this amount in world (database) coordinates. Will be used in conjunction with the overall position offset
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positionally offset the specific attach point by this amount. This is in the coordinate system of the object attached to. Will be used in conjunction with the overall position offset
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rotationally offset the attach points by this amount. This is in the coordinate system of the object attached to
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rotationally offset the attach points by this amount in world (database) coordinates
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Set whether an attached point updates position, orientation, or both.
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Calls doAttachment()
Implements makVrv::DtTickable.
Reimplemented in makVrv::DtAttachableEntityFanUpdater, makVrv::DtLineModelUpdater, makVrv::DtAttachableIntervisibilityUpdater, and makVrf::DtVrfAttachableEntityFanUpdater.
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Set the scene object to be updated.
| [in] | sceneObject | is the scene object to receive updates. |
Reimplemented in makVrv::DtLineModelUpdater.
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Find the actual position and orientation based on the attach points and offsets.
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Reimplemented in makVrf::DtAttackLineAttachableUpdater.
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Returns current position offset in supplied pointer.
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The display engine.
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This distributed object's unique identifier.
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A pointer to the current scene object being updated.
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The last time stamp when the update()
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