DtEnvironmentalAreaVisualizer display a area that contains at least three points.
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| | DtEnvironmentalAreaVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| | DtEnvironmentalAreaVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObejct, int modelSet) |
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| virtual | ~DtEnvironmentalAreaVisualizer () |
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| | DtEnvironmentalAreaVisualizer ()=delete |
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| | DtEnvironmentalAreaVisualizer (const DtEnvironmentalAreaVisualizer &)=delete |
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| DtEnvironmentalAreaVisualizer & | operator= (const DtEnvironmentalAreaVisualizer &)=delete |
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| virtual void | initialize () override |
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| virtual void | slot_setSelected (bool) override |
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| virtual void | setStipplePattern (unsigned short) |
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| virtual unsigned short | stipplePattern () const |
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| virtual void | setFillStyle (vrvTacticalGraphicUtilities::FillStyle) |
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virtual
vrvTacticalGraphicUtilities::FillStyle | fillStyle () const |
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| virtual void | setPenStyle (vrvTacticalGraphicUtilities::PenStyle) |
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| virtual void | setPixelLineWidth (int) |
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| virtual void | setUseDynamicOrigin (bool) |
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| virtual void | setPickable (bool) |
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| virtual void | setColor (float r, float g, float b, float a) |
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| virtual void | getColor (float &r, float &g, float &b, float &a) const |
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| virtual void | useDefaultColor () |
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| virtual void | updateColors () |
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| virtual void | setOutsideColor (float r, float g, float b, float a) |
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| virtual void | setSelectedOutsideColor (float r, float g, float b, float a) |
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| virtual void | setInsideColor (float r, float g, float b, float a) |
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| virtual void | setSelectedInsideColor (float r, float g, float b, float a) |
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| | DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| | DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, int modelSet) |
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| virtual | ~DtSceneObjectVisualizer () |
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| virtual DtUniqueID | sceneObjectID () const override |
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| virtual DtSceneObjectAgent * | sceneObjectAgent () |
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| virtual void | setParent (DtStateVisualizer *p) |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *) |
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| virtual void | setElementID (const DtElementID &elementID) |
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| DtElementID | elementID () const |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, int modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtObserverMode::ModelSets | modelSet () |
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| virtual const TypeInfo & | typeInfo () const =0 |
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| virtual const DtStateVisualizer * | parent () const |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual bool | pickable () const |
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| virtual void | setSceneObjectID (DtUniqueID id) |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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