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VR-Forces 5.0.3 Developer's Guide
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This creates the DtFireInteractionState and adds it to a DtSimEntry. Also sets the values of the DtFireInteractionState when updated from the DtFireInteractionStateDriver come in.

Public Member Functions | |
| DtFireInteractionStateObject (DtDe &de, DtUniqueID id) | |
| virtual | ~DtFireInteractionStateObject () |
| void | setState (DtFireInteractionState &state) |
Public Member Functions inherited from makVrv::DtSimStateObject | |
| DtSimStateObject (DtDe &de, DtUniqueID id) | |
| virtual | ~DtSimStateObject () |
| virtual void | addStateToSimEntry (DtUniqueID id) |
| virtual void | removeStateFromSimEntry () |
| virtual void | addStateToSimEvent () |
Additional Inherited Members | |
Protected Attributes inherited from makVrv::DtSimStateObject | |
| DtDe & | myDe |
| DtUniqueID | mySimEntryId |
| DtSimState * | myState |
| DtSimEntry * | mySimEntry |
| makVrv::DtFireInteractionStateObject::DtFireInteractionStateObject | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
CTOR.
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virtual |
DTOR.
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inline |
Copy state into myState. Tell the DtSimEntry that the state has been updated.