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| static osg::Camera * | CreateTextureQuadOverlay (DtGlSimpleTexture *texture, float x, float y, float w, float h) |
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| static osg::Camera * | CreateTextureQuadOverlay (osg::Texture *texture, float x, float y, float w, float h) |
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| static osg::Camera * | CreateTextureQuadOverlay (const std::string &shader_root, osg::Texture2DArray *textureArray, float x, float y, float w, float h) |
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| static osg::Camera* makVrv::DtOsgOverlayUtils::CreateTextureQuadOverlay |
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DtGlSimpleTexture * |
texture, |
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float |
x, |
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float |
y, |
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float |
w, |
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float |
h |
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) |
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static |
adds an on screen quad for texture debugging (used by shadows and triton)
| static osg::Camera* makVrv::DtOsgOverlayUtils::CreateTextureQuadOverlay |
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osg::Texture * |
texture, |
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float |
x, |
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float |
y, |
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float |
w, |
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float |
h |
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) |
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static |
adds an on screen quad for texture debugging (used by shadows and triton)
| static osg::Camera* makVrv::DtOsgOverlayUtils::CreateTextureQuadOverlay |
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const std::string & |
shader_root, |
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osg::Texture2DArray * |
textureArray, |
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float |
x, |
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float |
y, |
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float |
w, |
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float |
h |
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) |
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static |
adds an array of on screen quads for texture debugging (used by shadows)
The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf5-0-branch/include/vrvOsg/DtOsgUtils.h