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makVrv::DtOsgOverlayWedgeModel Class Reference

An OSG implementation of the Overlay Circular Wedge Model.

The drawn wedge has the following geometric parameters:

The drawn wedge has the following style properties:

Special Considerations:

Inheritance diagram for makVrv::DtOsgOverlayWedgeModel:
Inheritance graph
[legend]

Public Member Functions

 DtOsgOverlayWedgeModel (DtDe &de, DtUniqueID id)
 
virtual ~DtOsgOverlayWedgeModel ()
 
virtual void setOrientation (const DtTaitBryan &orientation)
 
virtual void setWedgeSpan (double wedgeSpan)
 
virtual double wedgeSpan () const
 
virtual void setFillPattern (const std::vector< unsigned int > &)
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void update ()
 
virtual void setModelDefinition (const std::string &str)
 
virtual void setOrigin (const DtVector &position)
 
virtual DtVector origin () const
 
virtual void setRelativePosition (double x, double y, double z)
 
virtual DtVector relativePosition () const
 
virtual void setMaxAngleSegment (double angleSegmentMax)
 
virtual double maxAngleSegment () const
 
virtual void setRadius (float len)
 
virtual float radius () const
 
virtual void setScale (float scale)
 
virtual float scale () const
 
virtual void setVisible (bool isVisible)
 
virtual bool isVisible () const
 
virtual void setStartAngle (double startAngle)
 
virtual double startAngle () const
 
virtual void setFill (bool)
 
virtual bool isFill () const
 
virtual void setOutline (bool)
 
virtual bool isOutline () const
 
virtual void setSolidFillCenter (bool)
 
virtual bool isSolidFillCenter () const
 
virtual void setStipplePattern (unsigned int stipplePattern)
 
virtual unsigned int stipplePattern () const
 
virtual void setOutlineWidth (float width)
 
virtual float outlineWidth () const
 
virtual void setCentralVertexColor (float r, float g, float b, float a)
 
virtual bool getCentralVertexColor (float &r, float &g, float &b, float &a) const
 
virtual void setInsideColor (float r, float g, float b, float a)
 
virtual bool getInsideColor (float &r, float &g, float &b, float &a) const
 
virtual void setOutsideColor (float r, float g, float b, float a)
 
virtual bool getOutsideColor (float &r, float &g, float &b, float &a) const
 
virtual void setEventsEnabled (bool enabled)
 
virtual bool eventsEnabled () const
 
virtual void setGroup (int groupNum)
 
virtual int group () const
 
virtual void setPosition (int vtx, const DtVector &position)
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 
- Public Member Functions inherited from makVrv::DtOverlayWedgeModel
 DtOverlayWedgeModel (DtDe &de, DtUniqueID id)
 
virtual ~DtOverlayWedgeModel ()
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
virtual const std::string & className () const
 
unsigned int transformSize () const
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void removePosition (int vtx)
 
virtual void setPositionOffset (const DtVector &positionOffset)
 
virtual const DtVectorpositionOffset () const
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void enableColorBlending (bool b)
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual void enableLighting (bool l)
 
virtual int modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 
virtual bool visible () const
 
DtUniqueID parentSceneObjectID () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 
virtual void setElementId (DtUniqueID id)
 
virtual void removedFromSceneObject ()
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual bool supportsMultithreadedLoad ()
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Protected Member Functions

virtual void needsUpdate ()
 
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 
virtual void removeFromScene ()
 
virtual void setIsSupportModel (bool isSupport)
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 

Protected Attributes

std::vector< DtVectormyDefinedVertices
 
DtUniqueID myParentId
 
bool myNeedsUpdate
 
double myWedgeSpan
 
double myStartAngle
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 

Private Member Functions

 DtOsgOverlayWedgeModel ()
 
 DtOsgOverlayWedgeModel (const DtOsgOverlayWedgeModel &)
 
DtOsgOverlayWedgeModeloperator= (const DtOsgOverlayWedgeModel &)
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Constructor & Destructor Documentation

makVrv::DtOsgOverlayWedgeModel::DtOsgOverlayWedgeModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtOsgOverlayWedgeModel::~DtOsgOverlayWedgeModel ( )
virtual

DTOR.

makVrv::DtOsgOverlayWedgeModel::DtOsgOverlayWedgeModel ( )
private

Default Constructor not implemented.

makVrv::DtOsgOverlayWedgeModel::DtOsgOverlayWedgeModel ( const DtOsgOverlayWedgeModel )
private

Copy Constructor not implemented – Copy not allowed.

Member Function Documentation

virtual void makVrv::DtOsgOverlayWedgeModel::setOrigin ( const DtVector position)
virtual

Set/Get the global position of the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual DtVector makVrv::DtOsgOverlayWedgeModel::origin ( ) const
virtual

Set/Get the global position of the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setRelativePosition ( double  x,
double  y,
double  z 
)
virtual

Set/Get the local translation of the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual DtVector makVrv::DtOsgOverlayWedgeModel::relativePosition ( ) const
virtual

Set/Get the local translation of the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setOrientation ( const DtTaitBryan &  orientation)
virtual

Set the global orientation of the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setMaxAngleSegment ( double  angleSegmentMax)
virtual

Set/Get the max angle segment used when building the geometry.

Implements makVrv::DtOverlayWedgeModel.

virtual double makVrv::DtOsgOverlayWedgeModel::maxAngleSegment ( ) const
virtual

Set/Get the max angle segment used when building the geometry.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setRadius ( float  len)
virtual

Set/Get the radius of the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual float makVrv::DtOsgOverlayWedgeModel::radius ( ) const
virtual

Set/Get the radius of the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setScale ( float  scale)
virtual

Set/Get the numeric factor the wedge is scaled by.

Implements makVrv::DtOverlayWedgeModel.

virtual float makVrv::DtOsgOverlayWedgeModel::scale ( ) const
virtual

Set/Get the numeric factor the wedge is scaled by.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setVisible ( bool  isVisible)
virtual

Set/Get whether the wedge is visible.

Implements makVrv::DtOverlayWedgeModel.

virtual bool makVrv::DtOsgOverlayWedgeModel::isVisible ( ) const
virtual

Set/Get whether the wedge is visible.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setStartAngle ( double  startAngle)
virtual

Set/Get the start angle of the wedge, in radians.

Implements makVrv::DtOverlayWedgeModel.

virtual double makVrv::DtOsgOverlayWedgeModel::startAngle ( ) const
virtual

Set/Get the start angle of the wedge, in radians.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setWedgeSpan ( double  wedgeSpan)
virtual

Set the end angle of the wedge Valid range for argument values are 0 to PI radians.

Implements makVrv::DtOverlayWedgeModel.

virtual double makVrv::DtOsgOverlayWedgeModel::wedgeSpan ( ) const
virtual

Set/Get the span of the wedge, in radians. Valid range for argument values are 0 to PI radians.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setFill ( bool  )
virtual

Set/Get whether or not to draw a filled wedge. If false, an outline of the wedge is drawn.

Implements makVrv::DtOverlayWedgeModel.

virtual bool makVrv::DtOsgOverlayWedgeModel::isFill ( ) const
virtual

Set/Get whether or not to draw a filled wedge. If false, an outline of the wedge is drawn.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setOutline ( bool  )
virtual

Set/Get whether or not to outline a filled wedge. This function does nothing if setFill(false).

Implements makVrv::DtOverlayWedgeModel.

virtual bool makVrv::DtOsgOverlayWedgeModel::isOutline ( ) const
virtual

Set/Get whether or not to outline a filled wedge. This function does nothing if setFill(false).

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setSolidFillCenter ( bool  )
virtual

Set/Get whether to solid fill or gradient fill the wedge. This function does nothing if setFill(false).

Implements makVrv::DtOverlayWedgeModel.

virtual bool makVrv::DtOsgOverlayWedgeModel::isSolidFillCenter ( ) const
virtual

Set/Get whether to solid fill or gradient fill the wedge. This function does nothing if setFill(false).

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setFillPattern ( const std::vector< unsigned int > &  )
virtual

Set the fill stipple pattern of the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setStipplePattern ( unsigned int  stipplePattern)
virtual

Set/Get the stipple pattern for the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual unsigned int makVrv::DtOsgOverlayWedgeModel::stipplePattern ( ) const
virtual

Set/Get the stipple pattern for the wedge.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setOutlineWidth ( float  width)
virtual

Set the outline width of the wedge Uses DtLineSegmentInterface::setWidth.

Implements makVrv::DtOverlayWedgeModel.

virtual float makVrv::DtOsgOverlayWedgeModel::outlineWidth ( ) const
virtual

Set the outline width of the wedge Uses DtLineSegmentInterface::setWidth.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Sets the inside and outside color of the wedge Akin to calling setInsideColor(...) and setOutsideColor(...)

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setCentralVertexColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the color of the wedge's central vertex. Valid range for argument values are 0.0 - 1.0.

Implements makVrv::DtOverlayWedgeModel.

virtual bool makVrv::DtOsgOverlayWedgeModel::getCentralVertexColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the color of the wedge's central vertex. Valid range for argument values are 0.0 - 1.0.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setInsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Sets the inside color of the wedge Valid range for argument values are 0.0 - 1.0.

Implements makVrv::DtOverlayWedgeModel.

virtual bool makVrv::DtOsgOverlayWedgeModel::getInsideColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Sets the inside color of the wedge Valid range for argument values are 0.0 - 1.0.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setOutsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Sets the outside color of the wedge Valid range for argument values are 0.0 - 1.0.

Implements makVrv::DtOverlayWedgeModel.

virtual bool makVrv::DtOsgOverlayWedgeModel::getOutsideColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Sets the outside color of the wedge Valid range for argument values are 0.0 - 1.0.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setEventsEnabled ( bool  enabled)
virtual

Sets to handle or not handle mouse events.

Implements makVrv::DtOverlayWedgeModel.

virtual bool makVrv::DtOsgOverlayWedgeModel::eventsEnabled ( ) const
virtual

Sets to handle or not handle mouse events.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setGroup ( int  groupNum)
virtual

Sets the group this overlay will be drawn in The higher the group number, the "closer" to the eyepoint this overlay will be drawn. Use this function to stack overlay objects in the particular order you want them displayed.

Implements makVrv::DtOverlayWedgeModel.

virtual int makVrv::DtOsgOverlayWedgeModel::group ( ) const
virtual

Sets the group this overlay will be drawn in The higher the group number, the "closer" to the eyepoint this overlay will be drawn. Use this function to stack overlay objects in the particular order you want them displayed.

Implements makVrv::DtOverlayWedgeModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setPosition ( int  vtx,
const DtVector position 
)
virtual

Set the position of a vertex in the wedge.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
virtual

Set the orientation of the wedge This function only does something if vtx equals 0.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgOverlayWedgeModel::update ( )
virtual

Called on tick.

virtual void makVrv::DtOsgOverlayWedgeModel::setModelDefinition ( const std::string &  str)
virtual

Sets the model definition on the model instance.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgOverlayWedgeModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
protectedvirtual

Attaches the model to the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgOverlayWedgeModel::removeFromScene ( )
protectedvirtual

Detaches the model from the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgOverlayWedgeModel::setIsSupportModel ( bool  isSupport)
protectedvirtual

Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)

Implements makVrv::DtModel.

virtual void makVrv::DtOsgOverlayWedgeModel::needsUpdate ( )
protectedvirtual

Sets flag so the object is updated in the next update pass.

DtOsgOverlayWedgeModel& makVrv::DtOsgOverlayWedgeModel::operator= ( const DtOsgOverlayWedgeModel )
private

Assignment Operator not implemented – Copy not allowed.

Member Data Documentation

std::vector<DtVector> makVrv::DtOsgOverlayWedgeModel::myDefinedVertices
protected
DtUniqueID makVrv::DtOsgOverlayWedgeModel::myParentId
protected
bool makVrv::DtOsgOverlayWedgeModel::myNeedsUpdate
protected
double makVrv::DtOsgOverlayWedgeModel::myWedgeSpan
protected
double makVrv::DtOsgOverlayWedgeModel::myStartAngle
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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