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makVrv::DtPointTacticalGraphicElement Class Reference

A single point tactical graphic element. Examples of this would be a way point or a vertex. Note that vertex has its own element type DtVertexTacticalGraphicElement.

Inheritance diagram for makVrv::DtPointTacticalGraphicElement:
Inheritance graph
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Public Member Functions

 DtPointTacticalGraphicElement (DtBaseConnection &conn, DtStateListener &listener)
 
virtual ~DtPointTacticalGraphicElement ()
 
 DtPointTacticalGraphicElement ()=delete
 
 DtPointTacticalGraphicElement (const DtPointTacticalGraphicElement &)=delete
 
DtPointTacticalGraphicElementoperator= (const DtPointTacticalGraphicElement &)=delete
 
virtual const
DtElementEntry::ElementType 
elementType () const override
 
virtual void visualize (const DtSharedModelSetSettings::ModelSetVisualizedMap &sets) override
 
- Public Member Functions inherited from makVrv::DtTacticalGraphicElement
 DtTacticalGraphicElement (DtBaseConnection &conn, DtStateListener &listener)
 
virtual ~DtTacticalGraphicElement ()
 
 DtTacticalGraphicElement ()=delete
 
 DtTacticalGraphicElement (const DtTacticalGraphicElement &)=delete
 
DtTacticalGraphicElementoperator= (const DtTacticalGraphicElement &)=delete
 
virtual void setModelSetEnabled (int modelSet, bool enabled) override
 
virtual void createVisualizersByModelSetAndType (int modelSet, int visualType)
 
virtual void destroyVisualizersByModelSetAndType (int modelSet, int visualType)
 
template<typename VisualizerClass >
void findVisualizers (std::vector< VisualizerClass * > &visualizers)
 
template<typename VisualizerClass >
void findVisualizersByDynamicCast (std::vector< VisualizerClass * > &visualizers)
 
virtual void setVisible (bool vis) override
 
virtual const
ModelSetToTacticalGraphicObjectMap
tacticalGraphicObjectMap () const
 
virtual
DtTacticalGraphicStateListener
tacticalGraphicStateListener ()
 
virtual void slot_forceChanged (DtForceType force)
 
virtual
DtTacticalGraphicObjectStruct
findObjectStructForModelSet (int modelSet) const
 
virtual DtSceneObjectAgent * findSceneObjectForModelSet (int modelSet) const
 
virtual
DtTacticalGraphicVisualizerSet
findVisualizerSetForModelSet (int modelSet) const
 
virtual
DtEnvironmentalKinematicState
findKinematicStateForModelSet (int modelSet) const
 
virtual void setPickable (bool pickable)
 
virtual void setPickable (bool pickable, int modelSet)
 
virtual std::vector< DtUniqueIDsceneObjectUniqueIds ()
 
virtual DtUniqueID sceneObjectIdForModelSet (int modelSet)
 
- Public Member Functions inherited from makVrv::DtElement
 DtElement (DtBaseConnection &conn, DtElementID elementId)
 
virtual ~DtElement ()
 
 DtElement ()=delete
 
 DtElement (const DtElement &)=delete
 
DtElementoperator= (const DtElement &)=delete
 
virtual bool visible () const
 
virtual void setElementId (const DtElementID)
 
DtElementID elementID () const
 
virtual const DtUnicodeelementDefinition () const
 
virtual void setElementDefinition (const DtUnicode &definition)
 
virtual std::string displayUnitCollectionName () const
 
virtual void setDisplayUnitCollectionName (const std::string &definition)
 
virtual void setDriverType (const std::string &driverType)
 
virtual void setElementSubtype (DtElementAttributes::ElementSubtypes subtype)
 
virtual void changeElementAttribute (const DtElementAttribute *attr)
 
virtual void updateElementDefinitionFromDefinitions ()
 
virtual void updateElementDefinitionFromDefinitions (std::vector< DtUnicode > &definitions)
 
virtual
ModelSetToSceneObjectIdMap
modelSetToSceneObjectIdMap ()
 
virtual void setSceneObjectIdForModelSet (DtObserverMode::ModelSets modelSet, DtUniqueID id)
 
virtual void removeSceneObjectIdForModelSet (DtObserverMode::ModelSets modelSet)
 
virtual DtUniqueID sceneObjectIdForModelSet (DtObserverMode::ModelSets modelSet) const
 

Static Public Member Functions

static const
DtElementEntry::ElementType 
theElementType ()
 
- Static Public Member Functions inherited from makVrv::DtTacticalGraphicElement
static const
DtElementEntry::ElementType 
theElementType ()
 

Protected Member Functions

virtual
DtEnvironmentalKinematicState
createKinState (DtSceneObjectAgent *sceneObject, const int modelSet) override
 
- Protected Member Functions inherited from makVrv::DtTacticalGraphicElement
void setKindAndCategory (int kind, int category)
 
void reportKindAndCategory ()
 
virtual void slot_visibilityChanged (bool vis)
 
- Protected Member Functions inherited from makVrv::DtElement
void slot_updateOverlayNameRaw (const char *text)
 
void slot_updateConnectionObjectID (const std::string &id)
 
void slot_updateConnectionObjectType (const std::string &type)
 
void slot_updateDisplayName (const std::string &text)
 
void slot_updateOverlayName (const std::string &pname)
 
void slot_updateDamageState (EntityStateListener::DamageState state)
 
virtual void getDefinitions (std::vector< DtUnicode > &definitions)
 
virtual void reportElementCreated ()
 
virtual void reportDisplayName ()
 
virtual void reportConnectionObjectID ()
 
virtual void reportConnectionObjectType ()
 
virtual void reportOverlayNameChanged ()
 
virtual void reportVisibility ()
 
virtual void reportDamageStateChanged ()
 
virtual void reportDriverType ()
 
virtual void reportElementSubtype ()
 
virtual void reportElementDefinitionName ()
 
virtual void reportDisplayUnitCollectionName ()
 
virtual bool distribute () const
 
virtual void setDistribute (const bool distribute)
 

Additional Inherited Members

- Public Types inherited from makVrv::DtTacticalGraphicElement
using ModelSetToTacticalGraphicObjectMap = boost::unordered_map< int, DtTacticalGraphicObjectStruct * >
 
- Public Types inherited from makVrv::DtElement
using ModelSetToSceneObjectIdMap = boost::unordered_map< DtObserverMode::ModelSets, DtUniqueID >
 
- Protected Attributes inherited from makVrv::DtTacticalGraphicElement
DtTacticalGraphicStateListenermyListener
 
ModelSetToTacticalGraphicObjectMap myModelSetToTacticalGraphicObjectMap
 
DtSignalConnectionManager myConnections
 
std::pair< int, intmyKindCategory
 
- Protected Attributes inherited from makVrv::DtElement
DtAgentManagerInterfacemySceneInterface
 
DtSharedSettingsManagermySettingsManager
 
const
DtVisualizerCreationSettings::VisualTypeVisualizerCreationMap
myVisualTypeVisualizerCreationMap
 
DtBaseConnectionmyBaseConnection
 
DtElementID myElementId
 
DtUnicode myElementDefinitionName
 
const DtElementDefinitionNewmyElementDefinition
 
std::string myDisplayUnitCollectionName
 
std::string myConnectionObjectID
 
std::string myConnectionObjectType
 
std::string myDisplayName
 
std::string myElementOverlayName
 
std::string myDriverType
 
DtElementAttributes::ElementSubtypes myElementSubtype
 
EntityStateListener::DamageState myDamageState
 
bool myElementVisible
 
bool myElementReported
 
bool myDistribute
 
ModelSetToSceneObjectIdMap myModelSetToSceneObjectIdMap
 

Constructor & Destructor Documentation

makVrv::DtPointTacticalGraphicElement::DtPointTacticalGraphicElement ( DtBaseConnection conn,
DtStateListener listener 
)

CTOR.

virtual makVrv::DtPointTacticalGraphicElement::~DtPointTacticalGraphicElement ( )
virtual

DTOR.

makVrv::DtPointTacticalGraphicElement::DtPointTacticalGraphicElement ( )
delete

not allowed - default constructor

makVrv::DtPointTacticalGraphicElement::DtPointTacticalGraphicElement ( const DtPointTacticalGraphicElement )
delete

not allowed - copy constructor

Member Function Documentation

DtPointTacticalGraphicElement& makVrv::DtPointTacticalGraphicElement::operator= ( const DtPointTacticalGraphicElement )
delete

not allowed - equals operator

virtual const DtElementEntry::ElementType makVrv::DtPointTacticalGraphicElement::elementType ( ) const
overridevirtual

Returns the element type, in this case tactical graphic point.

Reimplemented from makVrv::DtTacticalGraphicElement.

Reimplemented in makVrv::DtVertexTacticalGraphicElement.

static const DtElementEntry::ElementType makVrv::DtPointTacticalGraphicElement::theElementType ( )
static
virtual void makVrv::DtPointTacticalGraphicElement::visualize ( const DtSharedModelSetSettings::ModelSetVisualizedMap sets)
overridevirtual

Visualize the element.

Reimplemented from makVrv::DtTacticalGraphicElement.

Reimplemented in makVrv::DtVertexTacticalGraphicElement.

virtual DtEnvironmentalKinematicState* makVrv::DtPointTacticalGraphicElement::createKinState ( DtSceneObjectAgent *  sceneObject,
const int  modelSet 
)
overrideprotectedvirtual

Create a DtEnvironmentalKinematicState object, set leveling to true on the kin state.

Reimplemented from makVrv::DtTacticalGraphicElement.

Reimplemented in makVrv::DtVertexTacticalGraphicElement.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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